Is Technology Really the Most Important Educative Tool
for the Future?
People
may believe in their hearts that humankind must have some basic fundamentally
reason for existence, some main goal that needs to be completed in a lifetime,
some even can stress the point further by saying we are all set down on this
magnificent ball of flora and fauna to reign supreme in a growing light,
outreaching to even the darkest of continents, and fend off the wild nature
that is best in us all. Survival, that seems to be the stagnant answer
humankind uses as the reason for our existence, the proverbial end-all-be-all
for our reason to make stake on this planet. We are all here to work, be
entertained, and go-about our daily lives in this belief that nothing is
greater than the survival of the species in the never-ending, insurmountable
string of hodgepodge chaos that is life.
We
are partly orderly, and wholly ascending to reach goals we have set out to
gain, battling mentally across the vast plains to reach that pinnacle of
greatness, the perfection we strive to all grasp, even if it means for just a
stitch in the course of history. Most of us, sadly, never gain that notoriety,
and those who do are swimming in a much larger pond, with albeit, much grander
beasts than themselves. So how do we rely on an outlet for this natural
instinct for achieving those unascertainable feats? Some think outside the box,
and head towards the patent offices for pushing conglomerate variables into an
invention to change the world. Others head off to higher learning, in-hopes the
knowledge they can attain will then be used to cause wonder, and aspire them to
new heights, mounting new frontiers, so they too can plant their hypothetic
flags of new discovery among the peaks that make up the limitations of our
world, enticing us that limits are truly in the imagination and ingenuity of
the mystified gaze of the beholder. Some simply start a revolutionary blog, or
website, and gain millions of followers who hold sacred the same values as
those expressed, and others just get to talking to those with the know-how
becoming public or silent partners.
The
ends the goals we set as men and women are basically the same ones we all
attempt to meet in the modern world, those the variables of how we get there
are as complicated as they are accumulative. We truly are an imaginative being,
perhaps the most imaginative, and most skilled to twist the natural world
around us to meet our needs. No other creature, not even in prehistoric times,
has left such an extensive impact on the Earth, ever. We rival Mother Nature in
her destructive, and creative force, we stand like gods over insects, and fight
off bacterial infections, and virus plagues, all so we can expand our literal,
and theoretical spheres of influence all about the continents, and we
institutionalize our mediums at the forefront, never faltering from any form of
suppression, or stifled from any hindrance.
Our
goals as the human race seem a bit trifle in the spectrum of history, as we
were not the first dominator, and more-than-likely not the last, but we have
overcome in our minute time is stellar, that we forget most great advancements
come from the few, and are institutionalized by the many, and so it is true
with one of our newest institutions: video game systems, and computers.
Most
serious tech aficionados will banter over whether-or-not video games are a
seriously important use of technology, and most are fair in their debacle over
this form of mass media outlet. Others might be confused at the intent of what
the point this article is making: “why would someone try to link greatness of
all of mankind’s atonements, including everything from aqueducts to space
rockets, to something as laymen as video games? How does Pac-Man factor into
the importance of Man’s creations,
such as the Apollo missions?”
The
truth is, I’m not saying that space exploration is any more-or-less important
as Space Invaders, that is not the intent of this editorial. My core belief is
that just like other forms of mass media, and I cannot stress this enough that
video game systems as they are today are by-far one of the largest upcoming
form of mass media, we do not initialize our use of it enough.
I
recall several editorials of the past, many stating that video games will be as
frequent in the classrooms, as they are now in the living rooms and bedrooms of
the modern home. Some have even stated that text and video, as it is literally
today, will have the addition of interactive media, like video game software,
to help explain, or even teach certain subjects. I’m not of the extremities of
the above statements being truth, but what I do believe is that if this is to
become a standard, and that people can start to gain the notoriety they so
desire from simply downloading cloud software from the giant, infinite space
that is the internet, or buying a hardcopy disc from a retail outlet, I find it
quite interesting to see how it will be incorporated so demographics of
all-kinds can understand just how to utilize such a technology in the education
area.
I’m
not sure if I can picture a world where we rediscover history through a
first-person perspective, where World War I is fought in over-and-over to help
dignify further than text how brave men would gallantly cross over No-Man’s
Land all to fight off the Kaiser’s advancements, dodging landmines and gunfire.
I’m not sure a virtual envisioning of the signing of the Declaration of
Independence through a first-person perspective would be enough to keep even
the most drawl student enticed long-enough. What I can imagine is utilizing
interactive virtual characters from history to explain, perhaps in their own
words, or reenact their own lives out in some holographic, three-dimensional
form, similar to something like the animatronics of the Epcot Center, or
virtual reality where the user
enters the world for the first time through the courses of history as we’ve
laid them out.
Surely
gathering up the letters of great historical figures, and turning those words
into lectures and insight perhaps not easily taught in the main classroom could
be interesting, if not ecstatic, but the time and resources to turn a medium
into a way of inspiring the youthful masses to then turn imagination into
future technologies seems cost-disruptive, and a basic waste of technology and
funds. So can video games, or more precisely, interactive technology ever be
utilized for more than just mere sophomoric entertainment? I believe it already
has, and can be even further in the future.
I
am a gamer, it’s a label that I wear not so-much with pride, but with
conviction. I believe video games are for more than just blasting
unrealistic-sized holes into one’s enemies, and fighting off surreal space
aliens on floating vessels, I believe they can have a bit of truth, but it is
how you intend to use that truth. I feel games featuring famous historical
figures are interesting, and can be made interesting to the masses, perhaps
even teach people more than they’d expect from a few hours of ample game play.
I believe we can also efficiently turn the same technology we have today, and
in the speculated future into useful tools that can educate and entertain.
In
a world where high schools would rather teach students how to proficiently use
skills to benefit them in the future, which is great, but to then cut out the
teaching of important literature for twang, robotic writing, are video games
going to be the last resort for imagination? Are we going to be limited by the
choices we are given as to how the public education systems will teach in the
twenty-first century? I say no! I say we can indoctrinate new styles of
teaching, and still maintain the dignity we would expect from new-age ways of
educating. It may perhaps even grow to further the education of the masses
greater than the old system. I might understand humanity’s desire to complete
unrealistic goals, even to at times complete some extraordinary feats, but lets
all be reminded that Einstein had found most of his greatest discoveries while
working in a patent office, and barely a college education under his belt.
There was no television in his day, the radio was practically the biggest
invention of his era when it came to mass media, and he did his best thinking
while riding the trolley, and placing pen to paper.
So
is technology always the answer to the stifled minds of the generation who
thinks them the greatest yet to
have come down the pipes? Perhaps not, but I find that we will strive for
greatness, and not always some manufactured greatness of a new phone, or new
application to be placed on that phone, but it will be spectacular, and change
the course of history again, and I’m sure all that person will need to make
such a discovery will only need be as technologically advanced as a pen, paper,
and an extraordinary imagination.
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