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Sunday, November 22, 2015

Fallout 4: The Review-So Far Part 1


    As I write this, it is but hours away until the midnight release of Fallout 4. For months, most of us have been figuring what exactly we would do the second we've breached Vsult 111. We've thought of wandering the Wasteland, or custimizig weapons. We thought of building settlements, or everything sbove, and more. I'm one of the few thwt actually like to play through the main quest, and actually finish it, even though that may not be everyone's idea of out-of-the-box gameplay. Still, this game is going to be destroying the buzzfeed of YouTube. There are the trolls who thought this game wasn't going to be up to par, and to be fair, their strives are not on what makes gameplay bad today: like day 1 patches, and even the most obvious bugs that will take five years to fix. Why preorder, and hold your money out for a game that will mostl likely be below par at release. The it net has made developers lazy,mand publishers greedy. I think Bethesda will have the bugs that make the game almost unplayable out of the box, and that terrifies gamers like me who want to play the game without internet connection. Still, this is going to be a very exciting experience, and it will be epic, whether that's an epic pass or fail is up to Bethesda. 
      Most people are getting ready as we speak to celebrate that which is Fallout, and of course, some of us are sitting by being skeptics, and although we need skepticism when kool-aid is being drunk, we should also note thwt sometimes kool-aid is nothing but sweet, refreshing kool-aid. Still, Fallput 4 has been a very, very intriguing want, a desire thwt mostl of us want, and some of us only hope we can have. I've been playing games for some time now, and although I've not been a huge fan of the RPG genre, my first play at Fallout 3 sold me, because I'm a wo seeing wanderer in games. I'm one of those people who search out the shady areas, and hope to crash the game into oblivion. I love to find the breaks in a game, because I secretly wish to be a game tester. I'm obsessed with finding some of the biggest breaks in games, and I've even done so on a multitude of levels playing games since the Ps2, slthough they wee never as prevalent on that system. 
     So fallout 4 is no surprise to me if it decides to crap out every few steps, and I wouldn't mind seeing just how far the game will go until stuff goes apeshit, because least face it, the game's coming out rather quickly, and guess what....it's going to be buggy, sketchy shit, because it's designed to be so huge, even if a hundred game testers are playing simultaneously spread throughout the world, you will hit a glitch, and sometimes you will not. 
  Of course I ask too much when I want the game to work out of the box, because let's face it, I want to actually enjoy my game, but I know in 2015, that's asking to much.  I'm not a skeptic, personally I'd say this game has come out at just the right time to piss off other developers because game of the year is going to be a shoe-in, unless it's so bad,it's a farce onto itself. 
     Still, I've played Fallout 3 many times through, and it occasionally froze up....but, it also didn't completely kill a save one me, or make it impossible to make up for lost time. I also know to make it easy to save with every traverse through the open world. My suggestion to all of you: play this game with caution, and always be prepared for the occasional freeze, and make sure to save if the frame rate drops, which it will. 
Now onto the fun stuff, because all the negatives will be coming up, and it will be rather unfair of me to judge before I review. I've done many reviews, preview, and first impressions over the past year, but this is the game that I've given a great deal of my attention to...that and my ever-loving coverage of NaNoWriMo, which I've completed by doing 50,000 words in five days. I have taken a short hiatus on this novel, and will finish it in a week-or-two, but it will be finished in ine month. Thre reason for this hiatus was for personal reasons: I've lost the writing mojo because I had a tick on my back, and I've been down about it, because it hurt like hell. Also, I've written over ten thousand words a day, and I've written myself into a hole. Not saying I've writer's block, but I defensively have story block. I'm close to the end, and for me, that is where I need to spend special attention because this is the last book of two books.  Other than that, I'm now ready to play some Fallout 4, order some pizzas, and getting ready for some red eyes from lack of sleep. 
      I'm going to give you guys some tricks to play the game, because like most RPGs, there are a lot of ways to play this game through, and have it affect the game in a multitude of different ways. So let's start with the S.P.E.C.I.A.L.  attributes first, because those are the very first parts of bundling a stratagem for the rest of the game. Think of it like a chess match, and that you personal skills as a gamer must reflect those of your character in order to allow you the greatest chance of survival. I'll assume that  out of what you will be dealing with in this game in obstacles will NOT be leveled proportionally to your character. I have a strange feel that like Skyrim, your game will be unbalanced from the beginning, because if you think about it, if you run into a Deathclaw out of the vault, it will kill you without hesitation. This means if you travel too far out of reason, you will be dealing with a shitstorm of hell thwt will make you wish you never quick-saved so far from home. 
     So your S.P.E.C.I.A.L. attributes will come into play at the short game as long as the long game. Seeing that this game is going to be like a very awesome mutated chess match from the start,there are two ways to g about it....the shoot'em up route, which means high strength, high perception, and a fair amount of both endurance and agilty. This means low charisma, low intelligence, and low luck. Granted,it's a smart way to power though, especially a hundred hours in, but it's not the essential route I normally take. I take more the diplomatic route,  because it works for staying natural to any factions from the start. This means high charisma, which people think is a useless attribute, but I say no-way! 
    Intelligence works side-by-side with perception especially, but it raises all your mental attributes, and with Charisma, you're allowed to win more dialogue challenges,which usually unveils more ways around and out of trouble. It seems cowardice at first, but talking your way out of a fight is nominally smarter than hitting someone and then getting owned. Also, Bethesda rewards you more often for not killing,,and talking the time to decide for yourself just which sie to alligin with. Obsidian does the same in New Vegas, where taking your own side with Yes Man, yields the bigger rewards in the long-run. Still, I prefer to talk to my potential enemies, and that will better access to areas and accessories that would be nearly impossible to find otherwise. For more information,mi highly suggest you watch the Fallout 4 videos in-which the cartoon webisodes teach you how to use the S.P.E.C.I.A.L. atrributes to the best of your ability. 
     Granted, i like to throw down sometimes, and that is best for melee attacks, which gives you much better reward for risks. Firstly, melee is essential, escpially ath the beginning, because let's face it, guns are going to be mostly taken up, and found on enemies. Think of it this way: if all you have is a board with a nail,you best know how to whack super mutants with that board and nail. So Agility is vital I. Almost all cases, even diplomatic, because sometimes you need to run away as quickly as possible. Still, I think thwt eventually we will be able to turn our character into a God, but that's post-game, and quite frankly, there's still going to be a need for intelligent use of perks and skills. 
    Sneaking was always a great one for me, because being able to steal without killing a character was always essential in the game, and quite frankly, it's never a dull skillset to have in the game. Stealing allows you to lose karma, but without hurting friendships, similar to a critical sneak kills allows you to take out one pesky troublemaker without spoiling the bunch. Remember, the possibilities are rather infinite, even with no limit on leveling up, because characters can all play a certain way, and quite frankly, I like the subtle approach because it's skills that work in almost any given situation. I
   If you can't talk your way out,you can shoot your way out. Perception and agility are great for that, because if I can decide whether a silver tongue, or a sniper rifle is best to read a given situation,mathematics there's no need to take out the Fat Man, and FUBAR half the map. Mos ttimes I'll kill more animals until I can get the animal friend perks, because I really don't like to kill much while playing the game, because I take risk over reward. 
   Okay, so we all have our way to play,,and we all know just how we like to play, but there are things that even shot-game can't prepare us for in the wasteland, and Bethesda knows that we know it's almost unnatural to want to go into places that can turn out to be Yao Guai Sanctuaries. Exploring is not something I take for granted in this game. Yes, we can just go through and stay safe without backing ourselves into a corner, but where's the fun in that? In Fallout 3, I hated going through the metro tunnels, because even with that primitive map, I've had this worry that I was going to get lost,mor worst, run into something that I was not prepared to deal with such bullshit. Still, Fallout 3 was probably one of the best games ever made for the last generation system, it also had it's issues with discouraging you to do certain things, like talk to strangers. A you went in guns blazing, and pretty much ruined half the quests in the game. 
      D.C. Was instead with tunnels, but it had an immensity about it that made you wonder if you wanted to turn a blind corner. The Boston we know now is not going to be a proper model for what we can expect from the Wasteland, because something tells me that even with a shit-ton of detail, it'll be pretty apparent that we're not in Massachusetts anymore. The game has been under wraps, and I've avoided any major spoilers, because I really had none when I played Fallout 3, and that made the experience all the better. 
     So  first-thing-first.... I love the packaging job on this game. It's got one of the coolest looks I've seen in a while. The package is a close-up of the power armor, and it also has one of the best additives I've seen: a poster with each perk in the game, along with it's coinciding S.P.E.C.I.A.L  I would also like to add thwt I've purchased the Season Pass,mso I'll have to add that onto my system whenever it comes out. 
   The Season Pass is really intriguing to me, as most other games that offer one,usually screw you out of a big chunk of money, only to come out with yet a second season pass, which of course leaves you paying nearly quadruple the price of the game that you've started with,only to get very little bang  for your buck. Still, I trust Bethesda a great deal to put my faith in their vapor ware. Who knows exactly when the first round of stuff will come barreling in, but all I know is that I've put about thirteen hours into the game so-far, and have had it only die on me once. 
    Fallout 4 has a great appeal to it, which makes the hype surrounding the game all-the-greater. The Commonwealth of Massachussets, now simply known as the Commonwealth, starts you in the prewar era, but not necessarily for as long as you'd think. Realistically, the game is actually less than thirty minutes inside both the vault, and prewar Massachusetts. It took me longer to create a character, name him, and updates his stats, which actually doesn't matter, since you can put a level-up perk directly into a S.P.E.C.I.A.L. Attribute. 
     Next, we find out that our wife and son have names. I also think the sex of the child changes depending on which sex you come out of the bathroom mirror.  This is probably true, but I personally don't far which character I choose,mall I know is thwt they look amazing. I know most people judge games these days by graph is, but if you want to compare graphics between this game, and say, Fallout 3, there is a huge difference, and you couldn't imagine there being even a comparison the last-generation graphics. The story from what I've gathered is much thicker than that of Fallout 3, meaning it has multiple arcs, and probably doesn't ever actually end, and with DLC eventually, I doubt most people will be able to even get into the thick of it before the first DLC rleaaes. This game is about the size of Fallut 3's map, but it's thicker, and far more sense, as most buildings can be navigated. The game loads surprisingly fast, and although it'll hiccup like it's predecessor, it has an overall steady framerate , which hasn't dropped noticeably in most of my time through the game itself. 
      I don't want to give much always about the story, because most of it would still be speculation at this point,mbut it appears that you can visit a witch museum in Salem, and it also appears to hint at aliens being present in the game prior to DLC, but again this is all just speculation.  Bethesda makes you feel weak though, but I'm barely pushing level 13, and I don't feel any stronger or more capable than I had at level 1. If you roam too far in this game,it'll make you pay for it, there doesn't seem to be. Balancing system. I ran into a behemoth already, and I didn't even struggle, I just accepted I made a boo-book and let the bastard swat me like the pesky fly I am. 
     Yes, there are behemoths in the game, and they are large, and rather easy to find. I found one literally a few hours in, and of course I didn't kill the thing, I could barely kill them without help in Fallout 3 without being at least level 50. Still, they are literally a hit-or-miss opportunity, so nothing much has changed there.  The game is fun, I played eight hours today, and it felt like I was just getting started. This game is going to eat up whatever pithy of a life I had, and chew it up,spitting it across the room.  It has a great deal of secrets, and I have to say, some of them are a mixture of funny, horrific,mand the ghouls have more diversity. Even the feral ghouls look to have a certain diversity to them that makes them all the more dangerous. Therre are random encounters, and I think that the relationship status helps you out, because it allows you to see where you stand with a companion,mas it replaces the more well-known karma system. 
      The companions are probably more diversified in this game than ever before. I can of course get Dogmeat, and there are perks that even make Dogmeat a more versatile companion. Garvey, the man you meet early on, and where you pick up your power armor is one of the better companions, like Boone was in New Vegas, and Fawkes was in Fallout 3. He's a good guy, and although many of you out there like to play the baddie, I tend to believe it's best to keep it neutral until the mid-game. 
   The Mr. Handy named Codsworh is the very first companion you meet outside the vault, and who-so happen s to have been your prewar robotic butler. There are rumored to be over a dozen companions, one being Piper, a sort of whistleblower who writes a paper in Diamond City (Fenway Park) and is trying to uncover a plot to remove people's internal organs, and replace them with synthetics. There a ton of crazy shit that is going down in the game, and most of it has to deal with the Minutemen trying to come back from mass extinction. If you follow Garvey, then he will essentially put you in charge if the Minutemen, which allows you to go out and recruit more fighters that will come to your aid if you need the by shooting off a flare. Personally, I like this whol e faction concept, and it is attributed into a great deal of quests; however,  there are plenty of side quests that have nothing to do with your faction,mor recruiting more fighters to be down with the cause. The game is so huge, it's a living world, and I have to say, just getting through the second day is enough to make me think thwt I could play this game for years, and not see every single thing it has to offer. 
       The enemies are interesting to-say-the-least: even the bloat flies have stronger versions of themselves, and even the radroaches have glowing versions that cause major damage. Yes,you will be a bit unnerved fighting actual radroaches in this game. The ridiculous amounts of enemies, including the super mutants having several new variations,minlcuding legendary versions of themselves...are ridiculous. That may mean that somewhere out there is a legendary Super Mutant Behemoth.  Even legendary mutated wild mongrels are difficult to kill. Yes, you've read right, some of the legendary creatures mutate, making them even more impossible to kill.  This is also on normal difficulty if I must stress that, but it does make e game far more challenging, and the new V.A.T.S. System insist necessarily the best measure to counterbalance the beasts either. They're kind of like boss battles that you can find by random chance.  There are also areas that seem all nice and safe, but then you find yourself in-between a Yao Guai, and a group of Raiders, and then suddenly,they'll see you as the larger threat. Yao Guai are relentless as ever, and if you back up into a tree, or anything for that matter, you're  dead, and rightfully so. 
       There see also Rad Stages, which we two-headed deer, that will attack you,mbut mostly stay away. Does are more hesitant to attack than bucks. Still, they're more dangerous than I even imagined,mbut most things in the wasteland are usually dangerous enoug to avoid.  The most dangerous creature in the game still seems to be the Deathclaw, which wasn't terrifying enough,MIT now has the ability to grab you, and toss you like the paper doll you are, making sure to shred a few holes in the process.  I've only seen on so-far, but now they're going the Doom route, and implementing chameleon Deathclaws,mshich basically means that they're invisible Desthclaws, and will likely kill you over, and over,mand over until you stop going that way. 
      Another thing I've been able to fight again, happily, are the mirelurks. They are so fun, because they require you to a improperly,mor use V.A.T.S. to hit their face, which is the only thing not aromored on their body. The game feels like Fallout,mbut a new type of Fallout, perhaps what the game was supposed to be originally,mbut the enemies are better this time around. I'm also excited to say that the weapon customization is a welcomed addition,mand helps with taking down enemies, especially with the new edition of melee attacks with almost every weapon. This means you can melee with almost every single gun. 
     AP is what you use to melee, run, V.A.T.S., and it's also a vital part of sniping. The weapons themselves allow for an intense amount of trial and error, but most modifications have been fun, but I really am not a fan of doing all my weapons at once. I did, however, like the edition of renaming your guns and weapos a that you've customized or mode because it gives them the sort of individuality they rightfully deserve.  I'm interested ton seeing if and when mods are available, this will allow some unique weapon customization,,and for people to create and share their creations with other players. 
      The missions are good so-far, I got stuck on the halluciGen one, so I still need to complete that, but I love doing the missions. I'm glad this particular game encourages you to complete missions,because it helps you rank up faster,mand ranking up is vital to surviving in this game.  With Fallout 3, I felt it was a very long game, and it took but a few minutes to get to the end and best if thoroughly, but even I think this game will have to be hacked and/or glitches to ever properly do a speed run. It seems there no actual fictive for this story, not withstanding the obvious one, which is to ffind your son, but it seems the character we play as, has a very unique given the situation. 
       I went high intelligence this run,mso I'm. Of sure if that affects the game dialogue much like it did in past game,mbut it would be interesting to see if he talks like Hulk. Somebody will probably have already posted that video up by the time I releases this review. Yes, this is the review to break all other review if you're wondering. The game has me thinking that I'll need to raise all my stats up to ten, and btw, there are nearly seventy perks,mand most can be increased multiple times, so there is very little limit to what will happen once you've maxed everything out,mbut you keep on leveling up. There is no limit though, so I'm sure that will cause a nasty break in the game eventually.  
      If you growntired of running around the wastes, you can set up nice little settlements,mand build like Minecraft, but you will also have random raider attacks happening here-and-there to contend with. Think Fallout Shelter not just on steroids,mbut instituted throughout most of the wastes. The bulding aspect is rather fun,mand I've enjoyed a great deal of it, but it feels like wasting time on something that is primarily about wasting time...games. Still,building whole structures from scratch,mand making a house of it is pretty sweet. People are comparing it to Minecraft, but it's really nothing as such, it's more developed than that,mbut limited as it cannot span whole continents, yet it's more refined. It's also very easy to pick up and start doing. You can scrap nearly anything in the game,the problem is you really can only scrap in the designated areas,mso it's going to be a lot of carrying back to your settlement, and building itmup from scratch. I do love those turrets though, they look cool, and keep the your mind at ease. I kinda wonder if the DLC is going to somehow incorporate it into the game as well. Also, the Brahmin are back! And apparently you can keep them happy with a feed trough. 
         If bulding up settlements really isn't your thing, I get it,mand you can use pre builds instead of doing it all by hand. The game is overly fun though,mand you can attract more settlers to your land, but this also means raiders will come out to get you. Personally,mid rather be playing it thanwriting this, but I'll be going back and forth. 
       Then there's the one thing I really love to do in a Fallout Gsmes: scavenge. I love discovering new places,mand scavenging through old ruins to find some amazing loot. Then again, there's a hell of a lot more enemies this time around. I've personally found the game harder than before, and I find there're less to look, even with all my gear.  I've had a feat deal of fun going through and doing missions, both main missions, and a few of the side quests, but I like setting up settlements, and it seems with the more I make, and the more people I gather at them, I'll be able to shoot off a flare, and have them come to my aid. There's a lot in this game....a lot of stuff you can do, and a ton of places to explore. I don't want to give always any secrets, because I've only found a handful, but they're good ones, but also think the game is designed a great deal like Skyrim. In many aspects. I love playing the game,mand even thoug it's difficult to get further with few resources, it's fun to just walk through the Commonwealth. 
      The behemoths are back, and they too get this wonderful treatment of individuality. I met one on a mission, and I gotta say, it was a pain in the ass to take it down by myself. The game was glitchy a this point, and probably will be for the rest of the game, as I've had trouble after the one mission to continually use my companions. There are a ton of companions so-far that I can use, and most of them are good for different jobs, but eac time out with them is a new experience, and your actions determine their relationship towards you. You can flirt with each character, but this doesn't necessarily mean sex. It may come in handy to boost perks,mor boost the individual companion. Either way it seems I won't be using them anytime soon. I went into the game without any patches, and I must say the game holds up well, but a game of this size is expected to crash and burn every-so-often, and that's just a fact of life. 
       Legendary characters are back however, and putting in the hours that I have so-far, I ran into a few of them, and was even able to take a few of them down.  I'm now at level twenty, and it's pretty much the mid-game for me. The main quest is rather disambiguous in comparison to other quests in most RPGs, but Bethesda have done an incredible job at not highlighting any one quest, and they feel more fluid than they did in three where everyone just asks you to do their bidding like a lapdog. I like the fact the game feels more like an immersive world now, as things will explode and go off like crazy in the background. The fact that you can also leave Boston to other surrounding areas like Concord and Salem, is a plus as well, and kind of what I was hoping to have happen on-disc. I must say, Bethesda pretty much delivers, and you can't fault the few glitches and issues at launch, because those are expected. Nobody wants to pay game testers much, and they only catch the real buggy things, not the subtle errors, and even some of the errors they catch, aren't necessarily easy to fix once they're found. 
        I went to the midnight release at my local Gamestop, and it was fun, and rather a comradarie of sorts between individuals that Share a common love of an historical franchise. The fanbase was large, and it has many faces from so many backgrounds around the world. They've all come together to share in a similar experience (I say similar because not everything in each game is necessarily the same around the world.)  and it was genuinely fun. Does the game love up to it's hype, however? It's hard to tell, because story was important, and this game's story is unique, yet cliche so-far in many ways. I kind've loved and hated certain parts, but I always see things now through an objective perspectives, whereas a fan is just going to be psyched by everything they see in front of them. Would I recommend this game? Yeah, I would, I would say it needs to be played by the general population of gamers. I know they hype surrounding this game has illegitimately made it a sacred cow, but this has also given many people time to attack it with pessimism early on. I'm not saying Fallout 4 should not be scrutinized, but it also deserves a fair, honest, and open review.
        The environment of the Commonwealth is marvelously done. The graphics are far superior to anythijgnive seen in past franchise titles, and it feels like a genuine wasteland, rather than a desert on the East Coast.  As I write this part,mi have just reached level 30, and I have now come to feel I'm at a midway of being very powerful, but also very, very weak.  Fallout 4 is a huge area, and it basically comes down to deal with raiders, growing communities, and there is, at least to my knowledge, one particular mission that requires you to make haste,mor else it's failed, so you can't sit on it. I had also experienced a problem with my companions that seemed to rectify itself after completion of a mission, but it hasn't officially been tested. 
    
Now comes the part of the review where I deeply analyze the game, and for that reason I am giving a fair warning of SPOILERS coming for the rest of this review, if you want my official scor of the game, read the last paragraph of this review. 

SPOILER ALERT




       The story is a good one: your son, Shaun has been kidnapped from Vault 111, and your wife/husband has been killed.  Apparently you are left alive because you're the backup for the Institute, which is seen as the last remnants of C.I.T (actually MIT I believe) apparently your son is very useful for some reason, I don't precisely know why just yet, but we'll divulge as we continue this review. So you are bravely in the vault for a few minutes, even thought in game time, you have been in there for over 210 Yesrs, and means you we just in the same timeline as the lone wanderer from Vautk 101, although I'm not sure what the canonization of that storyline is so-far, if it tells you in Fsllout 4, it may be divulged in DLC.  A quick sidenote: I will review DLC whenever I can get to it, but I will definitely review each DLC individually as I get to them, and I assure you If I get mods, I will be sure to mention them separately as well. For now I'm only discussing the main game. 
   
     So after you leave Vault 111, the world is truly your oyster, and I cannot believe just how far out into the distance you can actually travel, just recently I went to the edge of what is know as the Glowing Sea, and I must've walked a good hundred yards past the world boarder to get to a cave. On the edge of the world, you can find some weird things, like the Children of Stom,am reference back to earlier titles of a cult that worship the nuclear fallout like a god. There seem to be less groups as the were in the Capital Wasteland. The first place you seem to go right out of the vault is back home, where you are met by the first of many companions, Codsworth, which I probably mentioned earlier on. Aside from the raiders, gunners, and few other mercenary groups, therre seems to be far more Super Mutants, and wuite a few more Desthclaws than in the previous titles. 
      You meet the Minutemen, which you become the general. Preston Garvey is also one of the companions. Later on you can hire guns to follow you, and you also just happen upon a few of them, and they offer unique perspectives to particular quests, so I'm sure with the attention to details that Bethesda is known for, they may just be able to give you a unique humanistic experience throughout every single playthrough, not including the unique aspects, which comes from choosing the opposite sex as your protagonist. 
      After you meet up with Dogmeat at a Red Rocket station, there isn't much more you're tied to, you literally can walk a narrow line through the main quest, or you can go off and become the king of the Wasteland.  The main story is the finding of your son, who had been taken by the Institute. The institute seem to be the opposite of the Brotherhood of Steel, which are the preservers of technology and humanity prewar throughout the multiple wastelands. The Institute are the main anatagonists, and the Brotherhood of Steel seem to be the main protagonists, while the minutemen are also just trying to get the Commonwealth back to par, and the main way for you to establish a settlement. 
     After looking over all the settlements I've obtained, there are at least a dozen currently, I have to say, they become a pain when they have to be defended. I get that it continually plays on, and after being past level seven hundred, the game will probably be more like overkill rather than survival, but I had few issues other than the fact that I want to do actual missions without dealing with, say, a raider attacking my settlement. Sure it's fun, and it doesn't happen too often, but the game pretty much is designed for you to eventually make the settlements self-sufficient.  Overall, it's a fun addition to the series, and really, it's going to be intesting to see if this trend will continue. The game's building system is interesting, and I can see it is pretty much forced upon you, although you probably could destroy every settlement you create if you so choose. 
        I've discovered a great deal of the map though, and I love discovering soemthing random out there in the middle of nowhere. I personally cannot wait until DLC, as it will probably live up to the original game. The companions are great though, and I'm certain I've not  found all of the yet. Most of them have their pros and cons. Garvey has his laser musket which will put down enemies without much effort. He also helps in the ambassadorial areas of the Minutemen.  Piper writes for the newspaper located in Diamond City, and she's okay as well, but I find her a bit pretentious as a character, and not nearly as useful as the other companions. Then there's Macreedy, who you find in Goodneighbor, and I have a sneaking suspicion that he has something to do with Fallout 3, but I could be mistaken. There was a Mayor Macreedy of Little Lamplight, and it would be intesting to see if he went off to the Commonwealth after Big Town. However, I think that it'd be interesting  to see if other characters from the third game will make cameo appearances in Fallout 4. There may have already been a few, but I didn't notice any names thwt rang a bell so-far. Still, of that's MaCreedy from the original game, that makes a lot of sense how he turned out. I still laugh whenever I think of the fact he would always call me a mungo. 
       Other notable companions see Strong, a Paladin Knight named Danse, I believe, a synthetic detective called Nick Valentine, who is probably my favorite companion so far, and there's bound to be several more I will run into over my travels. I just came to the Slog, which is entirely ran by Ghouls, I also came upon Greygarden, which has nothing to do with Greyditch, but that is ran by multiple Mr. Handys. 
     I'll put it this way, there is no way anyone, other than the developers, and even then it would have to take most of, if not all of them to  write the review, because there is no way that anyone has completed the game wholly with both sexes in such a short amount of time from release unless the game was handed out well before launch. I've traveled a great deal of the game, but I know it is also verily layered throughout, and I've not done most of the metro tunnels, although there are very few of them in-comparison to the D.C. Ruins of the Capital Wastelands. It's a rather large game, and it even stretches going on the Prydwin, which is a giant derigibel driven by the Brotherhood of Steel. 
   

  Overall, Fallout 4 is what a Videogame is supposed to be: it has drama, virtual,interaction, controls that are actually responsive, graphics that surpass those of it's predecessor, and carry a great deal of realism, however, they still host a more comic book, old Sci-Fi style that comes off more like an historical record than a futuristic video game. It's fun, it's entertaining, and I would go so-far as to say this is one of the reasons to buy a next-generation console. This is going to be a difficult game to top, and it's probably going to be one of those games that goes down in history. I've been video games for twenty-seven years, I've attested to many great, and not-so-great games being some of the best games ever made.....I can tell you without any doubt, that Fallout 4 isn't just Game of the Year, that's a given, this is a game that has few flaws, but even those flaws are overshadowed by such astounding story and gameplay,  that this is probably game of the decade. 
        I'm sorry, but this game has outshined every other game Bethesda has done, even Skyrim. This game is amazing, it has challenge,even on normal, the unbalancing system makes it fun, and thrilling when you're faced with a creature that can out-fight, and a raider that out-guns you, and the satisfaction of putting the in the dirt. Fallout 4 rivals so many great games in a stellar year, and nothing comes closer to being deserving of a game of The Year, which sounds presumptuous, but this is the last great game of 2015,  out titles pushed back their games just so they didn't have to compete with this game in the same fiscal year. I don't know what the sales are for Fallout 4 currently, but I'm sure they're far from lacking. 
        If I had to rate Fallout 4, if I had to put a number on it, I'd give it a perfect score: 10/10, five stars, whatever rating system you need to justify a buy. Since I don't like those systems,ironically I use them regardless, I would just like to say that if you are a fan of gaming, not FPS, not RPGs, but gaming. As a whole, Fallout 4 is what we as little kids making Mario jump, or scrolling through a Contra wanted for our future gaming experience. The Fatman is still as satisfying an experience now, as it was in Fallout 3.  The game is perfectly imperfect, and I for one have found several glitches, and breaks, but the game is still better than most games half it's size with double the glitches, and ghosting. This game is the game of your dreams, and yeah,the hype was not only real, but it has made the DLC hype even that much more real. I respect Bethesda, I think they are a third party title to lead us into the future. I respect their games, I like them all actually, but this is their best game, despite the naysayers. If you're a gamer, play Fallout 4, you'll find something you love about it....hell! The soundtrack is worth the price of admission alone! Bethesda gives the fans what the want, and this game is no different. 

Thank you for reading the Malacast Editoral, I will be doing separate reviews for DLC, or one big one for  all DLC released, this game is still feeling the heat, and a year from now, we'll still be  talking about it with the last of the DLC, and the midpoint of mods. 

     

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