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Monday, August 08, 2016

No Man's Sky: Preview

   Over a year ago, about June/July 2015, I did a post about overrated games, mentioning one that is now releasing tomorrow, called No Man's Sky. A game that is being held to the yep of any AAA title in a year with high-profile drought. It is with bated breath that I'm  now waiting to go and pick up my copy of No Man's Sky, which is going to be a sleeper hit, one that has been overrated, under appreciated, and everything in-between.  I wasn't sure I even wanted this game, or if it was just going to be a game that played shitty, you know, like a rinse-and-repeat first-person-shooter, or an RPG that demanded you throw money away like crazy, but this game now looks sot be a completely, wholistic experience, one thwt touches every single gamer. Online/offline, it doesn't matter, this game is  going to encompass us all. The internet has now an elitist caricature tied to it. Granted, I want it as much as anyone, and I want to play games online, but I don't currently, because I'm an off-line gamer, or OLG, and it's sometimes by  choice, and others by circumstances. Think of it as a nature-versus-nurture diagnosis. Regardless, having this game offline, and not having to worry about playing online for a while, it's, going to be exciting  to explore universes that go on for an eternity. 
      It's no surprise now that the game has been leaked, and yes, I've watched a few hours of streaming gameplay, and honestly I cannot see how it ruins it for anyone. Games are huge nowadays, it's note like a side scroller from my youth where I had to see everything from doing distinctive learning curves, but this is more an experience, and a non-traditional game, which makes it not as mainstream as other games. Granted,mi hate these little, tiny DLC games, but if you really think about it, a madman would ask to create a world for lesser technology on newer, more-powerful consoles/computers. The genius thinks of taking old-school games, and making them whole plains of existence. No Man's Sky from what I've seen so-far, looks, plays, and delegates the gamer to being an ambassador, or a doctoral tyrant, it takes ideas from team-based strategy, if you wanna play that way, it's a loner RP like Fallout or Ark, and it plays like a game that we all wished we've created, but we weren't as crazy, or genius to do-so. 
      The entry/re-entry, and ascent of planets makes me think if a non-loading screen, and more like a game that is flowing down deep into the actual game. It's a process, and it looks amazing. Getting out if the ship, and now roaming a planet, with moons that are exploravle as well....spectacular. Can this get old? Can it ever get boring? Perhaps, but it depends on you, the player, how you choose to play the game. If you want to gun, and join battles that are always happening throughout the universe, go-ahead! If you soely want to explore, and see how many rectal syno y s you can come up with to  a me animals and planets,then absolutely, although this is the lowest form of the gameplay one can do,mbut I cannot wait to come up with interesting names for giant land crabs. 
    If you want to make friendly with local intelligent aliens, by learning their languages,mand trading, and perhaps getting specialty items that are not available any other way, then to quote Olmec of Legends of the Hidden Temple: "The choices are yours; and yours alone!"  The gameplay is only limited to you, and the programming of course, but it seems that this is the future of gaming, and even the programming will not be a limitation factor. I'm not sure I'll like No Man's Sky, or even if Hello a games are geniuses, or trying not overcompensate with a massive game that steals from multipleplatforms; but I'm glad to live in a time where No Man's Sky exists. For twenty-seven years,mive been playing video games, I've been obsessed with them like a movie crictic admires those who create art in the form of film, giving way to genius and flattery to all genres, and beyond the genre label. 
    No Man's Sky is not a video game, it's an experience, artwork whether or not it's good, it's art reguardless, and we can love that or hate it. We can call it a Rapahelian piece, or a smarmy Jackson Pollock, it is still, and only will be a sure-fire example of art as digital entrainment.  If Minecraft started the trends, this will cement it, for better or worst, it's a game, but interactive digital art, that is a better label, and therein, the best description. 


      I will be giving my full review of No Man's Sky in about a week, and if I need longer, I'll add in either an editorial, or something along the lines for an added post. Short Story Weekly will be svsibsle later this week, I'm still typing it now, and working out the kinks. I will be doing a full review of the Fallout DLC after October, I know by then even Nuka World will be long done, but this will be a full-on review, and most likely spoiler-riddled, as a review should be.  
     Because of the absurd size of the game, I'll be reviewing the game's story mode, which will be approximately thirty hours, with glitching, so I'll assume sixty hours. Regardless, I'll make sure that this game will be reviewed before the end of the month. For now, I'll leave you with this: the game looks very good, and I'm quite excited to see if this will be something that spans a whole entire generation of gaming into the future, or falls like a dud. 

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