Pokken Tournament is a game that I would probably own if I had a Wii U. The game itself is fun, but I felt it was delayed, and handled rather touchy, where I was putting in a precise com and, but the actions didn't reciprocate as quickly as they should've, but it is a learning curb, and it is a difficult game to go into a tournament with, without some prior playing. I practiced well up into the two hours I was given, but it was obvious I was not tournament-ready. I lost, but notwithstanding did I have any less fun playing. Tournaments aside, I was excited to play the game, and it did remind me more of Dragon Ball Z: Budokai series in how it handled, with Tekken's combo system
It's hard to reive a game I only played for a few hours, but I very much felt Shadow. Mewtwo was the best in handling, and Machamp was like a tank. PIKACHU was fun to play as, and handled slightly different than his Super Smash Bros. version, but not-without some similarity. I'm not a Smash player,a dn if I was, it may have helped me more, but even with nearly twenty years of playing Street Fighter and Tekken, I found it to be a whole new animal. It's a fun game though, and I rather enjoyed it, but unless I owned a Wii U, I probably wouldn't see myself owning the game.
I couldn't watch Story Mode, but left pretty much right after I lost, but I was impressed at how fast people got into the game, even though it was released but several days prior to the tournament. I didn't expect to win, but at the same time, I feel the controls needed to be slightly tweaked. Even she I was winning I practice, and other players agreed, it felt like it was an absent command, rather than hitting a button and getting a response. It was slow, and for a current generation system software, it was aesthetically amazing for Nintendo, but the backgrounds were rather archaic.
This seems to be the trend of most fighting games today, as the backgrounds seem to be absent. Still, Pokken Tournament is probably the better fighting game on the Wii U currently, but like most, it has some flaws, but it is hard to learn it within a few hours, so that means it's essentially a more abstract version of Tekken. Still, I found it even played more like the classic Tobul 2, and it had a similar gameplay style, which is harder to learn immediately,mbut can be masterd over time and practice, as with anything.
I was glad I wasn't playing on the screen controller, but the Wii U controller was fun to play with, and made me feel the most comfortable, as it was more similar to a Playstation 4 controller, or a Xbox One controller. Overall, I was impressed by the graphics, the support characters, when they did come out were useful, but I overly enjoyed the game, and would play it again, especially for the practice.
Thank you for reading ten Malacast Editorial
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