Rocksteady
is a company we should all hope never succumbs to the economic struggles of the
global market. The company took a great franchise, and added so much more to
its mythology, that even skeptics of comic book video games had to applaud
their ballsy move for making a Batman game. Taking up the rights from former
powerhouse Atari, Rocksteady made a 2009 game called Batman: Arkham Asylum.
The
game was first met with failure, being taken over by Atari, the game went into
production, and Rocksteady had a hard road ahead to even finish the game.
Arkham Asylum was to a semi-canon game, and the lucrative struggle to make the
game began. Rocksteady scratched most of what Atari wanted to do, and created
one of the best games made in the current console generation. Not only did they
have to deal with making a good game overall, they had to do so with a comic
book character that has been around longer than television, let-alone video
games.
Batman
has a long-history of staying true to its story, meaning that the canonized
outweighs the non-canonized, so readers who have followed this character for
generations knows exactly how this character thinks, works, and his modus
operandi. The villains, allies, and even background characters that placate to
the hero’s personality, are a major part of this franchise’s success. The
psychology and philosophy of this character is incredibly influential in almost
all of history. So to use the medium of video game entertainment to sum up
close to eighty years of history into a passable game was a task that is
perhaps more difficult than coming up with a wholly original concept for games.
Despite
all the trials, the impossible odds, and the incredulous criticism that games
and comic books should be like two passing ships, Rocksteady created Batman:
Arkham Asylum. The game has become one of the biggest shocks in video game
history. The praise for this game gave it a running for game of the year. Even
if one was not a Batman fan, but a gamer, this perhaps opened the doors for
many new fans to the mythology.
Arkham
Asylum did everything right, where so many past titles have failed. Whether it
be due to the newer technology of the current generation of game consoles, the
incredible detail to each and every character, (both new and long-forgotten to
the franchise), or the incredibly brilliant graphics that seemed with the cut
scenes, that has made this game a startling addition to a long line of Batman
games. Using the voice talents
from the nineties animated series, including the great Mark Hammil as the
Joker; this game hit all the right marks where they were needed most.
With
a great combat system, an amazing story arch that is believable in the Batman
universe, and the smallest details done so perfectly, you’d think the
developers of Rocksteady had to sell their souls to the devil to pull them off,
the world was given a Batman game that did not suck. Arkham Asylum was so
incredible, just slipping below the radar of an M-rating; a sequel was in high
demand. So came the ballsiest move ever done: a sequel to a comic book-based
videogame.
Arkham
City, the sequel to Arkham Asylum came out in early November of 2011. For most
games, this is where an independent series leads into a major franchise.
Uncommon for most theatrical releases, most videogames make their majority of
money on the sequel, but this can be a double-edged sword, because once a
videogame franchise is popular, most gamers find it has to re-invent itself in
order to survive, take the new Tomb Raider game that will release this year
(2012). Arkham City was perhaps a bigger risk than Arkham Asylum, a game that
almost didn’t happen, and it could’ve been vaporized like other games, like
Possession, and True Crime: Hong Kong. Rocksteady, having hit gold, now had to
make Arkham City, which was not only going to create a brand-new storyline, but
now had to create a whole new game style.
Unlike
its predecessor, Arkham City is an open-world game, where one does not follow a
linear path towards a continuing main story line like Asylum, rather the player
can choose to complete the main campaign, or do side quest that open up more
options that originally would not have been available during normal game play.
Game play itself has become a huge part of Arkham City, and unlike the prequel,
fighting is not a constant annoyance, in-fact, a player can evade fighting any
grunt characters, simply by grappling and evading. If you want to go straight
through the main quest, it will take you some time, and takes many developing
skills that will initially be used later on with a returning gimmick that never
gets old: the Riddler Trophies.
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Characters like The Mad Hatter (Jervis Tetch) can only be accessed through sidemissions |
There
are now four hundred Riddler trophies spread throughout Arkham City, including
the returning Joker Teeth, and subject Riddles that must be scanned to answer.
There are random Riddler trophies in the "?" shape throughout the
city as well, but they are not all simply laying around, some involve puzzles,
and some of those puzzles even require specific items to complete. The
mini-games from the Riddler Trophies can be quite frustrating, and to those
coming to this game anew without playing Arkham Asylum, can take forever. They
are well-worth collecting though, since with every hundred or so Riddler
Trophies collected, solved, or overall finished, new Riddler-based side quest
open up, where the player can find distinct locations to solve deadly puzzles
to save the lives of undercover cops, doctors, and political prisoners.
Other
Riddler trophies, or in the case of the non-collecting parts, Riddler Quests,
there is an added bonus of Riddler solutions by finding the classic Joker
Teeth, new Joker balloons, and taking out security cameras that are placed in
Arkham City by a militant group called Tyger Operatives. These cameras are normally destroyed
with a well-placed Batarang, and the same can be done for the chattering teeth,
and balloons. One thing Arkham City does well is spreading these tasks and
trophies far around the city, and it makes the game more challenging, fun, and
unlike the past game, the trophy hunting rarely gets old. With Arkham Asylum,
the limited amount needed to be done for the Riddler Challenges became old and
drawl rather quickly, while with Arkham City, they are fun, interesting, and
are not simply limited to collections, scans, and destroying teeth. There are
also physical requests, where certain combos, fighting sequences, and gliding
techniques will solve Riddler Challenges.
Overall, this is an exceptionally well-done edition to a unique side-quest found in Asylum, and it is truly an old dog learning new tricks, being incredibly accurate, and as mentioned before, occasionally becomes some of the most tasking, and demanding parts of the game.
Overall, this is an exceptionally well-done edition to a unique side-quest found in Asylum, and it is truly an old dog learning new tricks, being incredibly accurate, and as mentioned before, occasionally becomes some of the most tasking, and demanding parts of the game.
Arkham
City looks, and feels like the child that is given so much care, it turns out
to defy all logic in how perfect it plays. The game feels incredible, the
controls are so responsive, you may start believing you are Batman. The
free-flow system is such an added bonus, it hardly compares to Asylum, and
combat actually feels right, unlike the Arkham Asylum system, I felt the combat
was laggy, shifty, and aggravating at times. With Arkham City, controls feel,
and respond so well, I have almost nothing to complain about when grappling,
and even walking about the open-world environment.
Sound
quality is well above par, equal to the amazing ambience found in the first
game. Arkham City sounds, feels, and looks like a game that could compete with
games along the line of Uncharted, God of War, and other “beat-em up”
open-world games that have truly been amiss lately on the current generation
systems. With Surround sound, and
the 3-D technology built into both Arkham City, and was done for Arkham Asylum,
Rocksteady really wanted these added features to make the player feel they were
submerged deeply into one of the best video game experiences of 2011.
I
come from old-school gaming; graphics are not always the most important thing
to me, so long as game play, story, and content are executed well. Graphics
have become the trend for most games, being that they are held to the highest
quality now more than ever, and have changed the experience in some ways,
compared the to 8-bit generation.
Arkham
City is gorgeous, and very easy on the eyes. The character designs are very
dark, comic-like, but the shadings are incredible, the city streets are dirty,
broken, and look more like mini war zones. Papers, garbage, and even weather
environments add a subtle, sickening atmosphere. The city buildings look like each was modeled specifically for
Gotham, no two buildings look the same, or if they do, it was very hard to
notice. Landmarks, such as the Stacked Deck Bar, Ace Chemicals, and even the
famous Wayne Enterprise Tower, looks amazing, and are great eye-candy for the
player.
This
game is proof that some developers are masochists, as the details are so
fantastic, I couldn’t imagine a finding any problems. I’ve played the game for
quite a few hours, and have not yet ran into a serious glitch. The lagging has
been minor, and the game looks seamless, no ghost walls, and the rate the game
moves at is incredible. I can imagine that the testers for these games must’ve
been through months and months of playing alone, because I’ve yet to find any
serious complications with the game. There may still very well be glitches, but
considering I finished the main storyline, and most of the side-quests already,
I’ve seen most of what Arkham City has to offer. Although, I’m sure there is
much more that can be explored through the DLC of Cat Woman. I have not tried
this DLC yet, but I do possess it, and will most-likely review it on another
day. For now though, I am mainly focused on the main story, and I will gladly
share the premise for you, without trying to spill many spoilers, but I will
have spoilers for Arkham Asylum, so please be warned of the following two
paragraphs; they will have spoilers for Asylum, and the comic book series of
Arkham City:
At
the end of Arkham Asylum, Joker is beaten to a pulp by Batman, the Titan in his
veins has made him deathly ill, and his life becomes so fragile, that he is put
on a basic life support system. It seems like Joker’s death is imminent, Warden
Quincy Sharp becomes the unsung hero for the Asylum incident, although he was
secretly the Spirit of Arkham, who was going to try and kill all the inmates,
particularly the Joker, only to elude Batman, and go on to become the mayor of
Gotham.
As
Mayor Quincy Sharp, he becomes overtly powerful, perhaps too powerful, as he
gains the control of all of Gotham to establish a new Asylum, one where the
inmates are locked away in half the city, most of Downtown Gotham, and the
industrial area is walled off to house all the inmates. This to be Sharp’s
legacy to Gotham City, and begins the story arch for the Arkham City videogame.
Arkham
City leads off a while after Arkham Asylum, as Bruce Wayne is running against
Sharp, as Mayor of Gotham City. Hugo Strange, a mad Psychiatrist, hell-bent on
disposing of Batman, and becoming very much what the Dark Knight could never
be, a hero, knows the secret identity of Batman, and sends his PMC group, the
Tyger Unit, out to apprehend Bruce Wayne. Wayne is then arrested, and flung
into Arkham City, where The Penguin has put a pricy bounty on his head. After
his first confrontation with Penguin, and his goons, Wayne enters the city near
the Ace Chemicals Plant, and suits up to become Batman. He does so by talking
to Alfred, his trusty butler, who calls it in on the Batwing (The stealth
fighter jet Batman uses). After using the sequencer device to hack the local
surveillance and radio frequencies, Batman hears about Harvey “Two-Face” Dent
keeping Selina Kyle aka, Catwoman, hostage at Gotham City’s courthouse. It’s up
to Batman to save Catwoman, find Hugo Strange and discover his plan, named
Protocol 10, and discover what really lurks beyond the doors of Gotham City’s
largest penitentiary. These are the events, which leads Batman through the
make-up of Arkham City.
The
characters, story, and quests are all well above and beyond what I could’ve
imagined for a game solely-based on a comic book and movie franchise. If there
were not a Dark Knight Rises movie coming out this summer, I would say this
game is quite satisfying for eager Batman fans. Batman: Arkham City is
incredibly well done, superb even, and shines in way other video games fail.
When anticipation for brand-new games are met with high hopes, and they fail to
impress to what is showcased at conventions and such venues, Arkham City has
not failed its loyal fan-base. The game is extensive, meaning it could take
days, if not weeks to find every single secret held in it, and would most
likely be the Game of the Year winner, if not for said games like Elder Scrolls
V: Skyrim. There are hardly any noticeable glitches; the game ran well through
all of the main missions, and all of the side missions, which is practical
perfection for a game. Aside from minor system lags that are bound to happen,
Arkham City is worth the price, and including the fact that the Catwoman DLC is
available right outside the case, there are plenty of missions, and secrets to
keep you duly full until a sequel.
I do ask myself, as a proprietor of this blog, and a person who has not
only used video games as a medium of entertainment dating back to the earliest
systems, that could a sequel top a game like Arkham City?
I’ve played many sequels from almost every generation of
games, and I know that the third in a series is quite possibly the hardest to
win-over critics with, thus most sequels after the second are rarely good, and
if they are, still don’t outdo their predecessors, only mimic their own
success. Although imitation is the regarded as the highest form of flattery, it
seems more like arrogance when you’re imitating your own success. Will the
next, if there is one of course, Batman game by Rocksteady is a reinvigoration,
or will it suffer the fate of so many sequels in the past, and just be the
market par? Until the release date comes, we’ll never know.
For now though, if I were a
magazine, or so-called video game channel host that reviews games, I’d give
Arkham City a10 out of 10 rating, or five stars, or even a big two thumbs up,
but I am not any of those things, simply a modest blogger of media. So instead,
I’ll simply tell my readers this: if you have played Arkham Asylum, you already
know what you’d expect from Arkham City…I would tell you to raise your
expectations even higher than the bar you’ve set, because the game makes Arkham
Asylum look obsolete, in graphics, game play, and storyline. For the hardcore
Batman fans, I would say Rocksteady has made a non-cannon game, that vaguely
resembles more the Animated series of the mid-90s, but yet still makes it a
more interesting story than any fan fiction you could possibly read, and that
alone makes it a buy.
Mark Hamill, one of the best
Joker’s of the Pre Nolan movie era, is the incredibly eerie, yet hilarious
voice of the Clown Prince of Crime. That is but another reason why one would
buy this game. It seems most of the character voices are those of the 90’s
series, and that brings nostalgia to mind, and although most games are rooted
in nostalgia, hence why characters like Sonic the Hedgehog, and Mario still
exist, this is well done, because they don’t make it seem as if they are trying
to placate directly to the old series. In-fact, it seems the generational gaps
of all the Batman Mythos seem to come well together in both voice acting,
story, and character selection, characters including Joker, Mr. Freeze, The
Penguin, and even possibly lesser-known, or more accurately, lesser mentioned
characters like Mad Hatter, and the Assassin Deadshot.
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Deadshot (Floyd Lawton) is another character that can only be found through side missions, and is one of Batman's lesser-known villains. |
For the hardcore gamer, if you’re not a Batman fan, which I
can understand, this game would be amazing, even if it was any other character
in the history of media as the star, if you love games, this game is perhaps
one of the reasons to own a current generation console, and shows they are
far-off from dying. Batman: Arkham City is well executed, well written, and
most importantly, a well-controlled game. I always try to make the statement
that beautiful graphics are lovely in their own right, but pale to intrigue
when it comes down to control of the character. If the controls are crass to
the point where I cannot move, I really don’t care how “pretty” the water
particles are in the game.
In the retrospect of Batman movie
games for consoles like NES, Super NES, and Sega Genesis, up to even Arkham
Asylum, none of these games, excluding Asylum have ever been deemed relevant to
massive title releases. Most were hyped marketing to get kids interested in
going to see the big Hollywood movies. These games, both Arkham Asylum, and
Arkham City may have done the same for the Nolan pictures, even in a minor
marketing strategy, but they are both quite amazing, and show just how far a
franchise can go on the medium of digital entertainment. The only negative thing I have to say
is that I wished the game was longer, but that’s only because this is the sort
of game you don’t want to stop playing.
Luckily there are still the DLCs for this title, and for once
I’m not going to bash DLC, because if it feels just as great to play as
Catwoman, Robin, and Nightwing, then I’m sure it will extend the longevity of
this game even further until an announcement for the next game in the series.
I’ve not personally tried any of these DLC characters, but I am certain they
will be worth the money, especially if they are as accurately detailed, and
mobile as Batman is in the main Arkham City quest.
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Two-Face's role is more played out through Catwoman's DLC, but is still one of the most iconic characters in the Batman Mythology. He is also one of the very first mission villians mat |
To sum up this review, if you’ve
liked what you’ve read, and if the game sounds enticing to you, this is a game
worth buying, especially if it was not a top-priority for you during the
holiday season, which is probably the one time of the year where most people
actually purchase games, or their major game purchases. It’s fun, exciting, and
although you may want to get the issues of the prelude comic book, which you
can pretty much read as you open up story information with Riddler trophies,
the whole premise of Arkham City is pretty straightforward. The stories
actually lie within Batman’s interaction with the inmates and his main
adversaries, and that is what makes up the game’s bulk. Also, it’s simply fun
to just grapple line across all of Gotham, with the skyline in the background.
The game is so detailed, so massive, and so much fun, it even gives you the
chance after beating it to start a new game with harder enemies and some more
surprises, mainly being able to start over fully upgraded. This was also
similar to what was allowed in Arkham Asylum, but you can feel the difference
in game play as you are then flying about the city.
Arkham City is the game gamers have
been asking for, and 2011 being a year of big sequels, and some shocking
surprises, the end was truly exciting. One can only hope 2012 is as big a year
for video games as it was for 2011. Arkham City is a must-buy, and I highly
recommend it for bringing a bit of the best that makes video games the largest
growing media format, and for perhaps being better than some of the movies that
have come out in recent years.
Overall, congratulations to the videogame industry, despite
the ups and downs of the past few years, and I do hope to see this niche market
grow up and become something unexpectedly amazing. To all the developers at
Rocksteady, the writers, producers, and voice talents that have worked on
Arkham City, thank you for making, and being in production of such a great
game. Also, thank you to the game testers that truly have done a fantastic job,
because without their input, games would ship for prices unmatched to the
quality of work. If more developers were on the same page as Rocksteady, and
how they’ve proven to perform, we’d have many more games at such a great
caliber on shipping day. Again, Rocksteady, thank you for a game that will have
us all begging for more, and good luck with all future endeavors.
Thank you for reading the Malacast
Editorial. You can follow Malacast Agent on twitter @mcasteditorial, and you
can also send me an e-mail at mcasteditorial@yahoo.com,
and I’ll be sure to answer back any comments that I can. Happy New Year to
everyone out there, I hope to find you all having a very safe, and very happy
2012.
The Riddler will drive you nuts with his riddler trophies, and death traps to save captured doctors and security guards
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