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Wednesday, April 08, 2015

Alien: Isolation Review (Redux)

Having just beaten Alien: Isolation, and reviewing it, I failed  to mention many aspects that go into a thorough review for most video games: I mention that the game itself is graphically sound, despite some clipping and ghosting from the sprites. However I failed to mention such thing as controls: though I've felt they see a bit lagging in most parts, the game itself had made good use of rumble and lighting. I've found the controls were more realistic, I liked the fact you had a run command, but how very little it came into use was the best factor of all, because it gives you a run option, but only someone destined to lose every single time it's hit ever actually push it in. 
     Secondly, I really didn't mention. Much about story....that's because by the right hour, I was sick of reading the whole damn thing on green computer screens, and hearing it through the barely audible recordings. I felt the voice acting was well done, a little low for my taste, but I'm half deaf most of the times, and the other half of the time, my attention span was too focused on. It being I paled by the xenomorph. I've died more times in the first hour of meeting the aliens, than I had in any other point in my gaming experience. I died well over a hundred times, and that is even an achievement/trophy in the game. 
       Still, my review was lacking,and would be seen as a joke for any journalist at any caliber, and for that I do not apologize, but merely rebuttal that I may have had to post this redaction, but I stand by my first post, in-that it was meant to be marginally informative, and focus on the encounters with the Alien itself. 
       Would I recommend you get this game? Absolutely not if you're bit a fan if the franchise, because it relies on you knowing the first two movies quite well, and sadly, it really doesn't give much wiggle room in backstory, as if the game itself is trying not to be one big giant spoiler alert, which I've found it really isn't. The game stands alone, but really, if you don't know the movie Alien by now, then simply don't play this game, or do, and be utterly, totally confused, because it'll still scare the holy hell out of you.  Besides the lack of story, and a finer point taken on engineering, the game was a solid C, even a C+ and that's passing grade. Sure, it doesn't hold up against say, The Order:1886 in production value, but like an all-you-can-eat buffet, this game will make you want to rest, because it is all gameplay.  I clocked  in over twenty-four hours of actual gameplay, and I will say, all the graphics in the world don't amount to a nano bite when it comes to gameplay. 
      The gameplay is repetitive, but it feels new every single time, because the fear of something like the scarily educated alien AI coming around the corner, always seeming to adapt to your strategy, I wouldn't care if every room looked like a whi god, I'd say it was an amazing experience. I was happy to see it end, because it was a long, long journey, and the ending was satisfying in that horror film. Kit fashion of truly never ending. I was proud to have done it, I was legitimately proud of a game that was one of the harder games I've played that made my skills look weak, and I had to recall games I've not played in nearly two decades to get through.  
     The graphics weren't even a letdown, they seemed perfectly horrible in some parts, and amazing in others, and the choices all seemed to me to be more an acceptance, rather than a pet peeve. I loved this game, it spoke volumes to Sci-Fi history, while almost being a completely different entity than it's source material. Normally that would hurt a franchise, but this game is proof that it can work at least once. 

   Finally, I'd just like to say that this experience was ridiculously terrifying, and even has some well-placed gags that weren't necessarily cheesy, but if Dead Space 4 is never made, I'd be satisfied with this game to quench my monsters in space thirst. 



Moving on: apparently the creator of Toe Jam and Earl is trying to raise money for a sequel to the sleeper Genesis hit. Now, if the make this game, Kevin Hart should play Toe Ham and of course veteran to video game voice acting, John Goodman, should be Earl. Still, I was not the biggest fan of the original, despite it bring similar to one of my favorite games of all-time: Zombies Ate My Neighbors. Toe Jam and Earl was, and still is a classic, but I still would be more excited to play a sequel to Mirror's Edge, which I very soon will be, than a crowd sourced attempt to cash in on nostalgia. 
     That-being-said, I think my 90's curiosity would like to see how this game would be terribly updated, but knowing that this nostalgic comeback to everything 90's is mostly because my generation is now spawning children to be raised on stuff mom and dad are willing to sit through, again, then I'd say let's get some creative juices flowing, because Minecraft is killing the industry now, and with Microsoft buying it up, seems like the good times are going to grow very stale for that IP, and thwt also means the youth needs to create another indie marvel fast. 
    You see, I mention all of this as a concerned gamer that she's nothing but worrisome decisions sending gaming south in the next few years, and having just bought the systems that will be with me for the next six years or so of this console cycle, I find it worrying that I'll be playing nothing but sequel machines, and don't get me wrong, I'm quite excited for Mortal Kombat X, and the aforementioned mirror's Edge 2, but i preferably would like to see some first party exclusives that rival the big companies in-terms of quality and sustainability. 
   

Speaking of crowd sourcing: I'm hoping to start a kickstarter to launch a new kind of magazine, one that will be, unlike this blog, completely, and utterly unbiased,  and objective in-terms of content. It will be surrounding video games, but it will be something I find most gamers will very much like to read, as I know it's what I would hope modern gaming journalist would do, but haven't yet, not to the point for me to invest. I'll release more details as they become tangible. 


Thank you for reading the Malacast Editorial. I hope this extra insight into Alien: Isolation makes up for the past post, and give you more insight into what it was like to experience this game first-hand. 



E-mail: mcasteditorial@yahoo.com

Twitter: Twitter.com/mcasteditorial.

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