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Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Wednesday, February 01, 2017

Resident Evil 7: Biohazard Review

      

   I beat Resident Evil in little over 12 hours on normal, and easy took me less than five. The game  itself is good, not really what I was expecting, nor is it a game that seems to tie-in to the series until the very end. However, the story uses the E-series of the T-virus, and I won't give spoilers, but the end of the game reminds me of a House of the Dead vibe, but it is still quite a fun game to play through. I'll be doing madhouse mode eventually, however, I'll not assume it is going to be one that I want to run through right now. I am looking forward to the DLC, and I'm definitely questioning if these add-one will take us away, or add more to the story, because there wasn't much in-the-way of information that I wanted, especially from the end of five and six. 
     The game follows Ethan, searching for his wife, Mia (pronounced Me-a not Mi-a) who had been missing for the better part of three years. You receive an e-mail from her with her coordinates, and you're off to the Baker farm in Dulvey, Louisiana. The game takes you off-the-grid to a home that is very backwoods. The Baker Mansion is a sophisticated structure, diliapidation is settling in however, from years of maltreatment. Still, I found the experience of seeing the mansion for the first time, along with graphics being incredibly well-done, it makes me appreciate the PS4 even more. The VR is something I must try with this game, as I'm sure it enhances the entire experience to a level that a television screen simply cannot provide.
     After roaming around not the guest house, the game unofficially starts, and you're able to enjoy yourself for a moment of taking in the uninhibited beauty of the pond behind the house, and even the gorgeous rendering of the grossest parts of the game are almost clean and pristine in-nature. Happenstance that the disgusting bubbling viscera in the game is still amazingly well-designed that it is literally sickeningly beautiful. Once you're inside the dark house, and darkness is important for this game,mint comes with a great deal of the horror instilled in the NPCs, and simply makes the game scarier. The isolationism is terrifically done that you feel no peace with a NPC, either friendly or not present, or even by yourself. 
     After doing a couple of tasks, you discover Mia; who is surprised to see you, denying she ever made contact. She tries to then lead you out of the home, but something is different, let's say even...sinister with your wife. Let's just say wifey has been keeping secrets that are deadly, and become very dangerous for Iraq official fight begins, and you're given the standard handgun that has been a staple of the series since 1997. Even at the start, the game is far more terrorfying than the past few titles. Still, the game feels dire at times, and this is a very, very good thing. Especially when you're first introduced to the Baker family for the first time. We are now in the scene where you are surrounded at the dinner table by the family, as they're trying to feed you....what can only be described as other people. There's a knock, and this allows you to escape your bonds. By-the-way, the cutscenes are all in-game, which means it's seamless from going from a cut right back to the game. Flawlessly designed, this is by-far the best looking introduction to the series, and one of the most gorgeous games on the PS4/XBone. 
       The game is mostly spent inside the mansion, but you do escape from it, and yes, you do come back to it at the grand finale, very much like past games in the seekers,mint all comes full-circle. The Baker family are truly terrifying, but they're not randomized, as I hoped they would be. Because they cannot die, or take a hell of a lot to kill, they continuously come back at you without mercy. I would've hoped that in this design that the characters would chase you far more often, but it's apparent that they only spawn at certain points, and takes away from the game. I assumed before playing that the characters would chase you freely about the game, and they do to a point, but in reality, their spawns are quite predictable, unless Madhouse Mode is different, I found their fights repetitive and predictive. On the upside, the fights with the Bakers are indeed fulfilling, and the one with the matron Marguerite's fight was the tougher of the three. At the end of the game, I did pity the Bakers, it's a tragedy more than a horror, but the best scares are based in tragedy, are they not? 
     The controls are a bit wobbly, but you can turn off head wobble, and it'll play more like a traditional FPS, and not feel like P.T. With that realistic delay. The game is what P.T. could've been, but I think this game being entirely first-person was a mistake to the fans that love the third-person perspective...but it's impossible to have done third person in any way, because the scares wouldn't be the same if they weren't up-close and personal. The sound is perfect, especially the ambience, it sounds like the Bayou, and it feels like you're right in absolute isolation. If not for all the murder and violence, I'd say the experience would be more pristine. As I personally live in the countryside, I get that there's that somber silence, and van the occasional cricket or wild animal Wilhelmina howl of a she wolf. 
    The setting is a great exchange from Raccon City, which I've always assumed was modeled after Chicago for all the tight corners, and back alleyways. The Louisiana bayou is not as exploratory as the house, but you will see a great deal of this on the walls of the house. The house is really the star of the game, it has history, hidden doors, oddball keys, and screams Reisident Evil. The story could be longer...but we all know that today: DLC equals an end to the main story. In-truth, most stories simply do no "end" anymore. Even the older games with their respected prequels/sequels had a definitive end. I'm  okay with this ending, because it really feels like a beginning. Will there be an eighth installment in the series, or just a lot of add-ons/DLCs? 
     Personally, I want a sequel, because this cannot possibly be the last game in the series,  or should it be.no, if I had to make an educated guess,,this feels more like a relaunch than a co cousin, and I'm starting to believe that this may become the new st dared for the Resident Evil franchise, despite if VR succeeds or fails. Not to disregard the series' past titles, but most will agree that 4 was the last good title, and one of the better stories, and five,Merle five was s doomsday to six. Now that seven is out, and most people have officially beaten it by now that we have seen the game in-full, and will make most of our harsher judgments on the three (at minimum) tie-in DLCs. By-the-way, for your first playthrough, I highly recommend watching all the videotapes, it's worth the side quest information, and is vital to a part of the game. 
      Resident Evil 7 was a serious question for me, because: 1) I was always more a fan of Silent Hill, and was very upset...at first at least, that this game was more a joyous celebration to Konami committing career suicide, and 2) that I've not played a Reaident Evil game in years. I enjoyed the game,,however, and I love that if you're not a long-time fan, or someone like myself that has played almost all of them except five and six, I found it to be a fairly fun game to play, and it was an excellent reintroduction to the series, and one of the best-designed games I've ever seen on current gen systems. It was worth the $90.00USD, and I could say that it was fun to play, and still has quite a few surprises, like finding the Mr. Everywhere Man, that's, well everywhere, and all the antique coins that are around the house...though I still don't know, or have found/destroyed everything already, so I don't know what secrets/rewards you receive for finding them all. I didn't read spoilers, so I don't know what it does for you, but I will state that there is always a reason behind things in Resident Evil, and that means nothing is ever benign. 
      Overall, the game is fun, a nice creepy return, and one of the first true survival horrors on the current gen systems. The graphics are wonderful, and there is room for sequels to sprout from out of it, but I'm not certain we will see one for unite a few years, and another console cycle will come-and-go by then. If there is a need, I'll do s review of the DLC, and that, as with other DLCs, will be with greater description, because most times, there's no serious spoilers within them. 

Thank you for reading the Malacast Editorial, feel free to follow me on Twitter: @mcasteditorial 

I'll be doing several posts in the upcoming months, as I've given an update post, and none of those are likely to change yet. The first one starts next week, as it'll be the first full week of February. 



Friday, January 20, 2017

Resident Evil VII: Biohazard- First Impressions


                          
        


       We're just days away from joining the family, and the supposed hype is still thinly-veiled in its accuracy. I'm honestly looking forward to playing Resident Evil VII: Biohazard, mostly because it looks to be an unofficial revamping of the series, which was long-overdue. They are saying, and by they, I mean fans of the ser is who claim the game is going back to its original style of horror. Let's be realistic, the original games weren't really horror, more like the first Underworld film was horror. Yes, it had its scary parts, but in-reality, the series is nothing more than an action-adventure with zombies.
    This game, however, looks absolutely scary, and it is heavily influenced by one of the Ferreira, scarier games I've played in s long time: P.T., which would've redefined the genre. Well to the motivated go the spoils in this case. Know I snoozed, so they lost, and I think that Camcom has unofficially defeated Konami, as they're not even in the game. There was a huge backlash when P.T. Was let go, however, this new rendition of Resident Evil appears to be aimed at the fans with their wants and needs in-mind. 
     Hence, I preordered the game, and I'm looking forward to playing it, because I love horror, and there hasn't been yet a classic AAA title horror title on this generation. At first, I thought games like Everyone Has Gone to the Rapture, and We Happy Few were going to be the only type of horror noir we were going to have for this console cycle, take that statement as you will, but I'll sum it up by saying thank goodness we have a new, horror-style Resident Evil. 
     Naturally ill be bringing a full-on review for the game, as I've done with several others over the years, but I will also do s review of the Season Pass DLC with it, and perhaps the special Hard Mode that comes with the preorder, although I'm not sure if that will be disc-or downloadable content. Whatever the situation, I'll be sure to do w full-review when applicable. The game also comes with a plethora of extras if you get the special edition, and preorder: such as a film, I think it's Reaident Evil: Retribution, or one of those terrible films that are absolute shit. The first one was okay, and even that was garbage. Some people love those films...and that's fine, but for me, they're treacherous. 
      On the game itself: the look and feel is creepy, although many of those uses get are cliché in the manner. However, the creepy Baker Family being the same-old backwoods "cannibal"-like people are still rather intense, as they'll be hunting you down throughout s great-deal of the game. You'll also have to collect VHS tapes (VHS tapes for you kids, was the format film was recorded on, played on a VCR, or videocassette recorder.) 
    The story is likely to unfold with you trying to solve the mystery of what the hell is going on, and survive the creepy family before they murder you in a grueling way. The rest of the game plays unorthodox to most other Resident Evil titles. I've been playing Resident Evil since 1998, missing some titles, but playing most, and this series really needed a reboot. There's something special about this one, however, there's a great deal of painstaking love and affection put into the game that entails a great deal of work. In-truth, I've been holding onto the notion that this game may very well reinvigorate a dying genre of surviva horror. Indeed the genre has been shaping itself into diving forms, it's been changing into something else, but I'm hoping this will restart the franchise, or incite innovation to create a new horror franchise, which will freshen the stale medium. 
    The argument for this genre is that it pushes the limits of creativity, it enforces a melancholic feel that is both artistic and emotional, as though s third-person perspective is of s tragedy, which is essentially where horror stems. Resident Evil VII: Biohazard will come full circle, and if it isn't the tome to the finale of this controversial series, it is likely the origin point of s new series. I could site games like The Evil Within, met by mixed reviews, (but what game isn't?) as a true sequel/continuation of the series, and the game did look lovely in its sheer horror, and mixed well with the action-adventure, yet somehow I feel like Rsident Evil VII will be the quintessential game for the series. I wouldn't have preordered it if I felt that it would screw the fans. I wouldn't have bought the DLC either, and I so-far do not regret making that decision. 
     What will the point of the story be, and how will it tie into the rest of Resident Evil? Will it be only First-Person Perspective, or will we see a plethora of different perspectives? The game is developed for VR, so it seems that the rumors of third-person perspective will be null. If I had any concerns with what has been said/revealed, it would be that the game isn't going to be timed properly, meaning not enough time between settings,mic they change a great deal. I also feel the story will be rudimentary, meaning you will need to do more legwork than needed to in a great deal of the storyline. I feel it's lazy to have the story spread out through audio/video logs, rather than tell a cohesive plot. That could be the writer in-me, or someone that finds it lazy to throw little tidbits that mean absolutely nothing to thecurrent  circumstances in the game. 
      Regardless of how I personally feel, I believe that Resident Evil VII will be an enthusiastic endeavor for Capcom, who now has little-to-no serious competition in the way of this genre. The market will speak, and I believe that Capcom can now invest in w golden opportunity where Konami left a huge gaping hole, self-inflicted by not gauging the market properly. I believe in that old axiom: "if you snooze, you lose", and Konami has taken their death rest. Capcom will also be releasing another fighting game come mid-Spring in Marvel Versus Capcom Infinite, and that is too shaping up to be an intelligent move. The horror genre is slowly returning,mans the fighting genre is alive and well with eLeague competitions spanning outward from the FPS titles. 
     I could very well see 2017 being the launchpad for one of the greatest times in video game history. I'll put it this way: I was excited for E3 2016, I'm now counting down the days until E3 2017, and it cannot get here soon enough. Capcom was smart, and could have a good year, but I'm looking forward to Resident Evil VII being one of the few post-have Lindsay season games that will add quality to  the survival horror genre. On January 24th, like many of you, I'll be excited to play this game, and be welcomed to the family. 
 
   

Monday, January 26, 2015

Street Fighter V Aims to Make for a More Compelling, Fast-Paced Fighter Post 2 of 10 of Preview-A-Palooza!



  My, my, my how Cwpcom has grown up! I remember when Capcom was stuck making Disney games, and being barely relevant to anyone who was respected in the video game industry. Then they created a franchise called Street Fighter, arguably one of the most popular fighting games on the planet. Capcom had such a knack for being really the first real fighting game, and although that position could be argued, it was the first to break the mainstream. Still, it always left me asking one simple question: who the hell is Shen Long?
      Fast-forward to nearly thirty years from the first game, and we are now at Street Fighter V, releasing sometime in 2015. Street Fighter V is the sequel in a roomful of prequels, spin offs, and games that even I can't remember. It looks to improve quite a bit on IV, but from what I've seen, it's going to be a different play experience, but not as different as say, Final Fantasy XV is going to be to XIV. Still, SFV is kind of iffy for my taste. So far, I've seen very little of the game. I've seen more of Dragonball Z Xenoverse than I've seen of Street Fighter V. Personally, I'm more excited to see if they add more characters that are like Street Fighter III Alpha, that are so outlandish and unique. Although I'm not sure I can take another boss that looks like Seth.  So-far, the only characters I've seen confirmed are Chun-Li, and Ryu, which is no surprise, but I was expecting to see something along the lines of brand-new characters, and was sadly disappointed.  
   The gameplay from the demo I caught looks incredibly better than most I've seen on past games. It seems both Mortal Kombat, and Street Fighter are taking pages out of one-another's books, where Mortal Kombat X is going to incorporate the background into the fight, and now Street Fighter is going to have it so you can kick your opponent through to other areas within a level. Like how the uppercut in past MK titles brought you to a different level, Street Fighter has it so a good, critical hit will lengthen the level, rather than stick you in a corner barrier. This makes the game look far more realistic,and expands upon a the nonstop action that one expects from Street Fighter. 
     The characters have a very comic book/anime look still, and it's still more 2.5 D than actually 3D as a game, but is sure the game will feel more like a classic arcade fighter, as that tends to be the gold standard in these kind of games, not counting the Power Stone concept of full range fighting style, which hasn't been reproduced well enough since the demise of Dreamcast. Still, I find the fighting genre will have a nice duel in 2015, as Street Fighter V is apt to be more compelling a title than it's predecessor, and all the spin-offs of that game. 

   Personally, my favorite character to play as, other than the carbon copy sextuplets ( Ryu, Ken, Sakura, Akuma, Dan, and Gokusen) is Vega, who is perhaps the most difficult to master, and also the most useful in tournament play. I do love Balrog as well, mostly because I respect just what kind of damage the character can do, but mostly because I'm a boxing fan. Still, I hope Vega makes a return, as well as Balrog, and I'm sure many will want to see Akuma back, but I can do without playing the same moves off the same damn characters. Still, from the glimpses I've seen of the game, I think there's a serious contender here to be a very pro tournament layout, and I'll personally love to see those go into affect come launch. I'll be playing as Vega naturally, but I'll switch it up to Balrog, or Ryu, if he's not ridiculously unfair. Lately all the characters seemed to be balanced in the arcade version, but I wasn't intrigued by the inclusion of "Evil Ryu".    
      SFV does look sound as a fighter, but I'm hoping the story, heh, "story" and Street Fighter were never synonymous, but I would like to see a story, because you need one to keep your game relevant these days. Even Tekken cannot get away with looks anymore, although I secretly routing for another Virtua Fighter, because im one of the two people who bought the last one. Still, I think the fans want another Bloody a roar, and that really doesn't look like it's going to happen, yet Killer Instincts got Xbox One exclusive....so far. 
        Despite the number of fighting games that are coming out, are out, or have been postponed, but promised to be out next week, the top two are Mortal Kombat, and Street Fighter, with Tekken a slight contender for third, even though it should be first. Yes, to me Tekken is the superior fighter, but the storied histories lay on the shoulders of both Street Fighter and Mortal Kombat, the great-grand daddies of the fighting genre. Still, Street Fighter V gives signs of promising to be a leap forward in the genre, but I think it may just be a leap forward in the series, and either would be welcome addition.

Also, they've hinted at Charlie returning to the game, so maybe the story will be very, very interesting, and not just Seth = goal!  


Thursday, February 19, 2009

Capcom's Street Fighter IV Review

SFIV Logo. Image from Google Images.

Capcom is, perhaps, the most famous name in video games today. With award-winning series like Resident Evil, there’s no question that Capcom holds water in the gaming marketplace. Now they unleash a reservoir of fame with the newest title in a 20-yearlong juggernaut that is Street Fighter.
Street Fighter IV, the newest installment in the series, is more of a prequel than a sequel. Taking place between Street Fighter II and III, in the same way the movie Saw IV took place between the second and third film. The game, though not a true continuation, does not disappoint in both storyline and game play.
First thing you notice when playing this game for the first time is that the game play is not so much difficult, but more challenging than the last few installments. I enjoy the fact that the analog joystick on the Playstation 3 version is reminiscent vaguely of the arcade feeling one gets when pulling off specials and combos. Game play is also effective, in-that it feels 3-D. When you’re hammering in on an opponent, the controls feel smooth, but will hurt your thumb after a long while. With the return of the Super Combos, you get a feeling for the “2.5”D as your character is encompassed in the camera, and the look on your opponent’s face is priceless. “2.5”D is an interesting, and rather appropriate way of describing the graphics in the game, as the old-school 2-D movement is taken into a 3-D control basis.
The graphics are pretty much the best I’ve ever seen in the series. I remember Street Fighter 3-D for the PS1, and those graphics were piss-poor pitiful. Here, you get that sort of “cell-shading” but it’s more anime-based than “XIII” or Dragonball Z look. Each character has a distinct look that stays true to the designs from previous games. The facial expressions, and the almost cartoonish look will be a plus to some, and a minus to other fans. I typically enjoy a good fighter, and know that graphics are not normally their selling point, but the anime cut-scenes, the ability to switch languages (English or Japanese), and the detail to the characters are a great add-on, are we finally reaching a period where fighting games can have great storylines and amazing graphics?
Speaking of storylines (cheap lead-in, I know) Street Fighter IV does not fail, as each character helps piece the puzzle together, as if you’re working in the middle, and branching off from all sides dependent on the character you play. Again, the amazing anime cut scenes (A beginning and ending cut scene for each character) are fluid, yet they are short, and as I said, are like pieces of a film meshed up in a disarrayed order. If you are an avid fan, and perhaps know the game’s mythology by heart, it may not be as difficult to pick up on as say a newbie finding the series interesting for the first time.
All the usual suspects are to be found: Chun-Li, Ryu, Ken, Guile, M. Bison, Vega (personal favorite), and of course, Sagat. These are pretty much the standard characters, not forgetting of course E. Honda, and Dhalsim, but new characters have been tossed into the tournament as well. The first, and most oddly designed character I’ve seen since Gil or Oro.



Crimson Viper as she appears in Street Fighter IV. Image from Google Images.


The next newest character to join the fray is Crimson Viper. An agent to S.I.N., she rivals Chun-Li, and attempts to prevent her investigation of the organizations any further. She has a suit that shocks and burns an opponent, and is perhaps the most fluent new character in the series. She seems to stem from a mixture between Jax from Mortal Kombat fame, with a sort of ground pound via electric shockwaves, and Fire kicks from Long from Tekken fame. Although I highly consider her original, her character components seem to match Cammy’s look, although she has red hair, and it’s a bit larger, she actually unlocks Cammy from the game. Her arrogant attitude makes up her character, like before and after winning a match, she’s on her cell phone, sort of an insult to her opponent. I personally found her Ultra to be one of the best in the game: She does a massive-charged “ground stomp” and follows it up with multiple wheel kicks of fire into and up the opponent, sending them in orbit.
Although the boss character is brand-new to the series as well (Seth) the last playable character you start off with is a Mexican luchador named El Fuerte (The Strong/Strength).

El Fuerte as he appears in Street Fighter IV. Images from Google Images

He is another form of mock character, but he is actually a very good mock character as opposed to Rufus. His wrestling/acrobatic style is fast-paced, and makes the character of the most fun to play as and/or against. The character is a wrestler that is honing up on his cooking skills, so he travels the world kicking ass, and taking recipes in hopes of wining and dining his opponents into the ground. The character is almost on speed when fighting on the hardest level, it’s difficult to keep up with him, and this makes him one of the most worthy of adversaries in the game. If you go online, expect and expert to kick the holy hell out you with him, as he’s an almost cracked character, but not as cracked as say Zangief.


The main antagonist/final Boss of Street Fighter IV, Seth. Image from Google Images

Finally, the Boss Seth, is sort of a mesh-up of all the characters in the game. He has Guile’s Sonic Boom, all of Ken,’s Ryu’s, Sakura’s, and Akuma’s moves. He also can elongate his arms like Dhalsim, and teleport like Bison. Not to make a battle with him any easier, but Seth has the power to suck up his opponent’s into his abdomen, which at first looked like a spinning yin/yang symbol. Seth will then fire his opponent into the screen, and it will inflict a nice deal of damage. This move is quite cheap. In-fact I personally hated it most when I just moments away from victory, managing to hold onto the little life my character had left, when I was then sucked into his body, and spat out. The move I believe is his Ultra, which really is the best one of the game, and is pretty much a game-changer. If you unlock Seth, you’ll not have to worry about any other characters, he’s by far the strongest opponent/playable character of the series.


Gameplay from Street Fighter IV. Image from Google Image

As I mentioned above the storyline follows an unset path, and is determined through the character you play as, but it mostly surrounds the Organization S.I.N., and Seth being #15 of 27 of his kind, despite being self-proclaimed trump card of the rest. He’s not as arrogant as other characters, but has pull in almost every character’s story. Despite looking like a Doctor Manhattan rip-off, he’s also part connected through the organization by being Bison’s most powerful weapon. The storylines will tie-up all loose ends thus far, but are still rather short, but very nice to watch, as it seems much detail was put into each character’s plot. If you’re a fan of the series, and still not sure whether or not to pick up this game, I suggest you do, it’s one of the best Street Fighters I’ve played in a while, HD Remix was great as well, so you should definitely try each of these great games. Street Fighter IV will most likely revitalize the series, even though the series was still doing well, this was a much-needed change of pace, and you can bet many people will be honing up their skills in online battle
Through the Playstation Network (another cheap lead-in, I know, sorry), you can create a ranked game, custom with rules and regulations against anyone in the world. The online ranking systems also give you an idea of who’s the best of the best online, and allow you to pick and choose who you fight against. I most-of-all enjoyed the easy access to lobbies, and the ability to set up a game with a friend, rather than search the World Wide Web in order to find someone that lives downtown. That one important online function was missing from the last few Mortal Kombat games, and I am thankful it is as clear as day in Street Fighter IV. Online play, in the few times I was able to try it prior to writing this review, is practically flawless, and has few bugs or glitches that I was able to find, but someone else may have found many that I’ve not seen, so do not take this part of the review as wholly factual, this is just personal experience. The game play was like playing a person; in-that it was as fluid as one could be while fighting a human as opposed to the computer. This made me want to come back and fight online more, and I think most people after unlocking all characters will find excellent replay value in online via the PSN or Xbox Live.

fighting gameplay from SFIV. Image from Google Image.

I would like to close up this review with a mention of the game’s A.I. Although this should part of the review be up several paragraphs in another part of the review, I find that the A.I. on just very easy was smarter than most games on Hard. Not so much because it was able to read my moves with counters as often (I found that countering from the computer on Hard was almost like playing with another person) I saw that the computer would spam and spam, and spam. I was eating so much spam the first few rounds, I thought I’d be in a diabetic coma. After I realized that a few counters and spamming of “Sagat Uppercut” was all the Very Easy setting was going to do, I moved up to Hard, where I was actually given a challenge. Seth on Hard, which is not even the hardest level, is insane, and I don’t even know how the hell it’s possible to win. I mean, on Normal mode, Seth is a spammer, but he’s also spamming some insanely difficult moves to counter or tech hit out of, hence Hard mode was like God mode for other games, I could not believe even reaching Seth on Hardest mode. If you’re into a challenge, or if I just really, really suck at video games, then playing through arcade mode is going to be up your alley, or I just suck, and it’s easier than pie to win.
Street Fighter IV is perhaps the best fighting game out in the market right now, trumping Soul Caliber IV, MK vs. DCU, and all the rest that try living up to their hype. Sometimes it takes the original to show how the genre is supposed to be done. Capcom does not block any hard hits with this game, which will be like “WTF?!” at first, but will finish up with “EPIC!!!” after you get the hang of the game, and you see all the movies unlocked. Hell, even the opening movie was worth drooling over, with an amazing soundtrack blasting in the background, I almost hope you can buy it separately or download the entire soundtrack. If you’re a fan of fighting games, and you want to master and play the best of the best, then I highly suggest, dare-I-say, demand you play Street Fighter IV, it is worthy every penny you spend on it, and it will pay you back in replay value that never gets old. See you online!