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Showing posts with label No Man's Sky. Show all posts
Showing posts with label No Man's Sky. Show all posts

Sunday, August 14, 2016

No Man's Sky: Review

No Man's Sky is flawed, and that's okay, it's a survival game...yes,mthis game, is, in hindsight, supposed to be in the same lot as games like Ark, and even Mindcraft. Hello Games has made a game that doesn't always do what you want it, and this game doesn't want to always work, but it doesn't matter, there are so many fail safes, and even though it crashed once on me, it wasn't a bad  experience. Words of wisdom: SAVE OFTEN. 
     I'm nearly ten hours into the game. I've been playing almost nonstop, but not as crazy as those twenty-four hour runners. I started off on a random planet, as the game does, it spawns you on a proceedirally-generated world, and sometimes this holds up, and sometimes, it doesn't. Sometimes, the world doesn't fully-form, but even if it doesn't, there are little modules around the world, and say your ship gets stuck in a precarious position,of you walk around enough, you will find one,mand can transport the ship there, no matter the damage. I've saved myself a great deal of heartache by just finding a homing beacon, and transporting my ship to me. I want to get a better ship, but most ships are beyond the pay rate I've accumulate in the game thus-far, but that's part of the experience. 
     Anyhow, you get a randomly-generated ship at the beginning, but it is rather easy to upgrade the shop. You have to fix this ship to escape the first planet, and my luck! I get a very desolate winters planet, like Hoth, and it is fun to then name the planet. You can then travel freely throughout the galaxy. I've already FTL traveled four times, and discovered several galaxies. The point of the game is to get to the center of the galaxy, or the galaxy core. You can also travel the far edges of the galaxy, and this is doable with FTL, or if you're absolutely insane, pulse traveling. If you don't use FTL, you can get to the center in 16 years! Yes, 16 years in real time. This is the biggest game ever made, and gives no excuse to "fitting a game on disc." 
    So from the first planet, which I believe I named Hades, and he's you can name planets...stones, animals, and just about anything that is in view can be named. You can even rename mountains,caves, and valleys. I believe you can even rename outposts.  Naming isn't just for you to comemip with euphemism for fuck, it is cold-hard cash made easy. Even if you don't want to name the place, you can just upload the prerecorded name, and it will still give you money. You get more for naming a planet, but the fauna, flora, and minerals go for a pretty penny as well.  The game is so massive, I literally had to go into free mode to get a glimpse of the entire galaxy. It's huge, and it's something of awe. Every star is a solar system, and every solar system has enough planets on it (with very rare exceptions of less than three, to equal at least three games. It doesn't feel thwt repetitive either, as there we always new material, new minerals, and always new fauna and flora to come across. I've barely scratched the surface, and I cannot believe what I've seen already! 
     As I've stated in the preview, this game is even more grander than I've could've imagine, and I'll be completely frank, It pisses you off at times, because a gained the key is saving. Still, I like that resources are costly, I actually like the ship I started with, and I'm not sure if you can name your ship, but it would be interesting to see When new updates come out. I am playing offline,mand I do not,mreoeat,mso not have any patches, but I'm sure I have a good idea what those patches are for, particularly when things aren't connection in the procedural regeneration process. 
   From what I can tell the game has very limitations, I've been trying my best to see what the lit is of the game are, currently I'm flying towards a sun in a solar system I've named The Green a Jellyfish System. So now, I'm trying to see if I can reach the sun, of course, I've not even broken out of the solar system, but I'm intrigued to see just where this goes from here. My first rule to a large game is: if you don't break it at least once you're doing it wrong. 
     If I were to turn around, it would take me months in real time to turn back to where I originally started. However, I'm hoping to find an outpost or an actual moon or planet somewhere out there so I ca save my progress.  I've not found out how to save my progress while still inside the shop, perhaps a component you can earn,mbut I did rebuild an old ship thwt crashed landed, and I much more prefer it, it is faster, more slots, and looks better by the interior of my starting ship. I find it strange that you just leave your old ship behind, it make me wonder if the online community is going to be leaving millions of ships behind , and ayone can just pick them up. Regardless, there's still a ton to this game that will evolve in the upcoming months. I'd hate to say it, but this game is the sort of thing that will be played for years and never ever seem to get old, as it will be always infinite, or at the very least seem far from finite. And if you play offline, like I am....it is infinite, it is completely and utterly without end. The scale of this game is almost terrifying to think of, and yes of course, the game is merely repeating said pattern, but if you dive in, and submerse yourself in the game, it is nearly impossible to think that this is anything else but a mad science experiment gone wrong...and I absolutely love it! 
       I'm starting to think that this game is going to be something that is talked about for generations, and it fear what this will do for future games...imagine even twenty years from now that graphics beyond the typical PS4 game will be to this scale, in VR or AR, and  be so subversive, we pretty much live in them... Like Ready Player One, I don't ning that it is a utopia, but a scary, terrifyingieea that the universes we create in games may soon well supersede our own. The future is frightfully awesome, and horrifyingly beautiful.   
      Enough about the philosophical aspects of the whole thing: the Euclid Galaxy (I like that name, not sure anyone can change it, but I'm sure that's what happens when you reach the middle. The game is well-developed, it's pratical, but challenging. You can get stuck, but there's always a way out. For example, I fell into a cavern, it nearly destroyed my shield, (your exosuit has a shield, as does your shift, and thrusters, and everything you'd expect a Sci-Fi ship to have.) and I had my multi-tool, which has a plasma thrower, so I blew holes in the sides of the cavern, and flew up to the pockets, then proceeded to escape what would be an impossible situation to overcome. So if your ship crashes, or needs full-on repair, then you can usually walk around,mand gather the majority of the resources, or find a trading outpost to buy the resources needed. The game rewards you more for exploring than completing any given task. I've been able to play for a huge bulk of time, and just started my ascension to the galaxy core, which apparently is the point of the game. 
      The game doesn't tell you much, but in some ways it gives you little tutorial shout-outs here-and-there. It's a fun game to play, and has something for everyone. I also learned that you can get new multi tools, which allow you even more versatility, and it seems the customization for the gun and mining tool is as diverse as the ships, suits and so-forth. You can upgrade your suit, which I did once, and had the unfortunate luck to die before retaining the exrtra slot. The suit is versatile, and requires materials to protect the player from the harsh environment, and isotopes to keep you fed, or to maintain life support. 
     In mentioning the mining tool, you can blast the ground, and burrow, I'm not sure you can get to a planet core,mbut if you can I've yet to do it, but I've burrowed quite a ways inside a planet, before it hit a snag. Then again, I might just need something stronger. You can walk an entire planet, and that could take days, months even.  With the huge planets, forget it,it's impossible to explore the entire thing pole-to-pole. I suppose you could, but it's not necessarily a good use of time, as everything cost resources, and that disallows you free exploration without getting a fuel source, and eventually you will out-mine the necessary, and you'll die. I've yet to die from loss of materials. 
      I've died from space ship battles, about 90% of the time! I think that it's one of the best times I had in the game though....dogfighting,  not dying; dying is a bitch.  The ship battles are what you'd expect, you target the hostile ships, which will loot most of your stuff, and they will make you hurt if you don't know what you're doing. You can attack cargo barges, and become a pirate as well, but it's not without its consequences as well. Sentinels, which are bots that patrol the Euclid Galaxy,  like the police force, a third-party standing, and come in a variety of different forms, some of which are almost impossible to kill, and are as varied as the multiple specimens found throughout the universe.  They aren't always hostile, and on some planets, are hostile from the start. I've yet of land on a flourishing city, which I don't think exists, but it would be intriguing to find a world where it was flourishing, but it's a survival game, and maybe at the center, there will be societies as such, because it seems everything is an outpost, rather than a home world. I've also not yet found a black hole, or wormhole, but the game does encourage you to seek one out and fly through it, but it's not as though they're just everywhere. 
     So-far, I've warped eight times, and now that I'm on my way towards the center,mi could have a thousand more wraps to go for all-I -know, because I've started in a random place in the galaxy, so I'm not sure if you always start equal, but with a near-infinite amount of planets, and in-my-case, an infinite amount of  planets. I have to remind people, I'm playing the game offline, and it's one of those things that makes the game seem not just endless,mbut impossible to complete, and impossible to complete at 100%. It would take nearly forth generations of my family playing this game as though it's a damn heirloom to compel err the whole game. It'll be closer to the year 3000 before someone's linage will ever be close to finishing the game. But the game is designed as just that! This is a game I could pick up from a complete stranger, and make it my own, an incredible feat. So let's say in 500 years, and if I reproduce, my lineage takes the game over, dusts off the old PC (in-my-case I got it on console)  and picks it up where their parents left off, and they could essentially get the game going with just an hour-or so of tutorial, which never stops showing up on the screen from what it seems. 
      Indirectly, or directly, Hello Games, has created a family heirloom to pass down, and a social experiment that will either die out, and be some obscure trend, or become a game that has a lasting legacy that may very-well supersede the likes of Mario, Sonic, and even video games themselves....because to me, this isn't a game,it's self-building art form, that may never be replicated (at least to this extent, or in this precise form, ever again.) this makes me think Hello Games is going to grow into something bigger than its current form. 
      Let's get back to the "game" itself: there are factions, several alien species, whom you meet, and learn their language, so you can communicate and receive new technology, or sometimes you'll get a new weapon. However, if you upest them, this will hurt your alliances with the rep acted species, and that could spell trouble for you later on, when they come at you in their ships. You can also find random fights going on withing a solar system, and depending on which side you help fight, it can increase, or decrease the same standings. Despite this game seeming focused on exploration, there is indeed a tight, and even exciting combat system. The game seems to evolve, as you do, and that keeps it entertaining as well. 
The best thing about this game is, that if you focus on something,  and you develop a process, like of you just want to wrap and you focus mainly on warp cells, they're not that hard to build, and if you get a large enough ship, you can fill them up with plenty of warp cells, and just keep essentials on your person at all times. You can do things relatively faster than your supposed to, but there seem to be some limitations. I was heading towards a sun, and the game started to fritz, but regardless with how you do it, you won't be bored. 
    If I have any serious complaints, I'd  say that this game is not nearly as versatile as I wanted, there see too many games it compes with, and daresay, may make a case that less is more. Granted, I didn't get the patch...yet, but I'm curious to see of all those free updates, as long as Hello Games supports it, of course, remember that games like Team Fortress 2 are still updated still today. However, No Man's Sky may get updates like vehicles, or moe aliens, or interaction outside of the ships, but  it will be curious to see if this game changes, or progresses to something that is almost unrecognizable from the original game. 
        In-the-end, this game is going to never end, it may have new missions added, new POIs, and new weapons/multi tools. The game is going to continuously grow, it will be art imitating life, to the most altruistic example. I hope to see more come from this game, I hope it grows, and the hype behind it dies down, and it can be enjoyed. I truly love this game, and I recommend it, especially as someone who really didn't want this game at first, but with the leak, and with luck of a couple of extra bucks, and a lack of games that have it rested me this year, I bit ther overview bullet, and it literally blew my mind, this game is good, and even if a planet doesn't fully form, you question if thwt is just the way it happens, or if it was all intelligent design. 


Thank you so very much for reading the Malacwst a editorial! I've been very busy this week, and finished this post in record time. I'll be writing  my Short Story Weekly  post over the week, and I'll be exasperated over how many I've written, because I've really not missed a week, granted, I did a poem one week, but it was more by choice, and I found if was a long while since I wrote a short story, and added two the week after. Still, thank you for the avid support, and have a great week! 

Monday, August 08, 2016

No Man's Sky: Preview

   Over a year ago, about June/July 2015, I did a post about overrated games, mentioning one that is now releasing tomorrow, called No Man's Sky. A game that is being held to the yep of any AAA title in a year with high-profile drought. It is with bated breath that I'm  now waiting to go and pick up my copy of No Man's Sky, which is going to be a sleeper hit, one that has been overrated, under appreciated, and everything in-between.  I wasn't sure I even wanted this game, or if it was just going to be a game that played shitty, you know, like a rinse-and-repeat first-person-shooter, or an RPG that demanded you throw money away like crazy, but this game now looks sot be a completely, wholistic experience, one thwt touches every single gamer. Online/offline, it doesn't matter, this game is  going to encompass us all. The internet has now an elitist caricature tied to it. Granted, I want it as much as anyone, and I want to play games online, but I don't currently, because I'm an off-line gamer, or OLG, and it's sometimes by  choice, and others by circumstances. Think of it as a nature-versus-nurture diagnosis. Regardless, having this game offline, and not having to worry about playing online for a while, it's, going to be exciting  to explore universes that go on for an eternity. 
      It's no surprise now that the game has been leaked, and yes, I've watched a few hours of streaming gameplay, and honestly I cannot see how it ruins it for anyone. Games are huge nowadays, it's note like a side scroller from my youth where I had to see everything from doing distinctive learning curves, but this is more an experience, and a non-traditional game, which makes it not as mainstream as other games. Granted,mi hate these little, tiny DLC games, but if you really think about it, a madman would ask to create a world for lesser technology on newer, more-powerful consoles/computers. The genius thinks of taking old-school games, and making them whole plains of existence. No Man's Sky from what I've seen so-far, looks, plays, and delegates the gamer to being an ambassador, or a doctoral tyrant, it takes ideas from team-based strategy, if you wanna play that way, it's a loner RP like Fallout or Ark, and it plays like a game that we all wished we've created, but we weren't as crazy, or genius to do-so. 
      The entry/re-entry, and ascent of planets makes me think if a non-loading screen, and more like a game that is flowing down deep into the actual game. It's a process, and it looks amazing. Getting out if the ship, and now roaming a planet, with moons that are exploravle as well....spectacular. Can this get old? Can it ever get boring? Perhaps, but it depends on you, the player, how you choose to play the game. If you want to gun, and join battles that are always happening throughout the universe, go-ahead! If you soely want to explore, and see how many rectal syno y s you can come up with to  a me animals and planets,then absolutely, although this is the lowest form of the gameplay one can do,mbut I cannot wait to come up with interesting names for giant land crabs. 
    If you want to make friendly with local intelligent aliens, by learning their languages,mand trading, and perhaps getting specialty items that are not available any other way, then to quote Olmec of Legends of the Hidden Temple: "The choices are yours; and yours alone!"  The gameplay is only limited to you, and the programming of course, but it seems that this is the future of gaming, and even the programming will not be a limitation factor. I'm not sure I'll like No Man's Sky, or even if Hello a games are geniuses, or trying not overcompensate with a massive game that steals from multipleplatforms; but I'm glad to live in a time where No Man's Sky exists. For twenty-seven years,mive been playing video games, I've been obsessed with them like a movie crictic admires those who create art in the form of film, giving way to genius and flattery to all genres, and beyond the genre label. 
    No Man's Sky is not a video game, it's an experience, artwork whether or not it's good, it's art reguardless, and we can love that or hate it. We can call it a Rapahelian piece, or a smarmy Jackson Pollock, it is still, and only will be a sure-fire example of art as digital entrainment.  If Minecraft started the trends, this will cement it, for better or worst, it's a game, but interactive digital art, that is a better label, and therein, the best description. 


      I will be giving my full review of No Man's Sky in about a week, and if I need longer, I'll add in either an editorial, or something along the lines for an added post. Short Story Weekly will be svsibsle later this week, I'm still typing it now, and working out the kinks. I will be doing a full review of the Fallout DLC after October, I know by then even Nuka World will be long done, but this will be a full-on review, and most likely spoiler-riddled, as a review should be.  
     Because of the absurd size of the game, I'll be reviewing the game's story mode, which will be approximately thirty hours, with glitching, so I'll assume sixty hours. Regardless, I'll make sure that this game will be reviewed before the end of the month. For now, I'll leave you with this: the game looks very good, and I'm quite excited to see if this will be something that spans a whole entire generation of gaming into the future, or falls like a dud. 

Friday, August 14, 2015

Editorial: No Man’s Sky, Fallout 4, and Metal Gear Solid V: The Phantom Pain: Are They Overhyped?

Editorial: No Man’s Sky, Fallout 4, and Metal Gear Solid V: The Phantom Pain: Are They Overhyped? This is going to be a rather overabundant editorial, so to save time; we’ll get straight into it: No Man’s Sky is a masterwork, the ultimate craft of the medium, categorically speaking, it’s not even a game, but an artwork. No Man’s Sky’s perpetual building model makes it seem endless, like the universe itself. Even if all you do is jump around worlds, the game is worth playing just for the experience alone. Also, for those of you out there who claim it’s just rinse and repea, I daresay so is every other game ever invented. Also, we still don’t even know the tip of the tip of the surface of just what this game can do. The question I state is: is this game overrated? Is this going to be hyped so much, it will be almost comical to what the given purpose of this game was meant to be? I’ve seen about as much as anyone else has, and yes, we don’t even know if there is a legitimate storyline, let-alone a direct goal of the game. Still, it is something that may very-well be in a museum in the future, and be well-ahead of its time. In the history of games, only a few IPs have ever been even close to the scale of this game, and those few games are still dwarfed in comparison. If you are a gamer, you have known about No Man’s Sky since as early as 2013, and have been paying close attention since 2014. I’ve not been out of the loop per say, but I’ve not seemed to find it as anything else as a gimmick. I’ve not changed my stance, because the game seems hyped to be the next big thing, or worst: the biggest thing in gaming since Pong. My opponents will try to dissuade my cries of hpe b trying to say that this is how games should be, but I’ll also remind people that this game is not even set to release anytime soon. Like the lovers of the Last Guardian who are ridiculously loyal to the point of being sheep, No Man’s Sky comes off like some noir trend, or more accurately; a gimmick that will flop. Is this game hyped? Not at all! In-fact, it is as big as it claims to be, and yes, it will be accurately portrayed as it has been this whole time, but the real hype comes from overstating its importance on the gaming medium. I also believe that if this game is only a DLC, it will lose a great deal of gamers who will not want to put a 100+GB download onto their Playstation 4. Even if you have a 2TB hard drive in your system, that’s still pushing it, as the game can even grow to be 500GB, if not greater due to the perpetual building platform. Still, I’d love to see this game work in theory, because it can open boundless opportunities for other games for dynamically shifting the gameplay of bigger sandbox titles, such as the Fallout series. Yes, a shameless segue, but a segue nonetheless. I’ve already spent some time talking about Fallout 4, and yes, I plan on doing a full review come late December/early January, but do not let my enthusiasm for this long-awaited title fool you; it is already overly hyped. Yes, even Bethesda can be overhyped, despite being one of the best publishers/developers to date. Even the new Doom seems sheepishly admired. Let’s focus on Fallout 4 though, and why not use Fallout 3 for reference. Fallout 4 is sited to be the best of the best for the series, so-far. I wasn’t a fan of the way they promoted the game at E3, despite my inhereant geeking out over the twenty-plus minutes of gameplay. The hype was essentially real, it looked almost impossible, but I must’ve watched the entire demonstration of the game nearly fifty times, and I still see a great deal of amazing quality this game will bring to current generation systems. I almost want to run out and rebuy the Playstation 4, just to get a larger hard drive. Fallout 4 has set the internet on fire, almost as swiftly as the new FF VII reveal. The game looks to be the most hyped game in recent years, despite the loyal fan base that are already demanding a new Elder Scrolls, to which I say boo-hoo, let the Science Fiction legion have their share too! Still, the cause for complaint so-far seems to be just what you can do, and in-terms of hours put into a game, I can see this game passing well into four-hundred hours of gameplay, even more-so if you add in the inevitable DLC. So it’s obvious this game is hyped, but is that necessarily a bad thing? Doubtful, because the game itself looks polished, but will it be fun? I say yes, but it’s not the golden calf gamers expect. Fallout 3, for example, was astoundingly fun, despite looking like it was a giant desert, with a pretty accurate display of Washington, D.C., but it was nice to see a game that was vast, but entertaining. Fallout 4 looks to follow suit, but more was explained than shown, and that is always bothersome. However, it was also very apparent that the game was promising to deliver on a great deal of the promises put forward in the demo. I’d still admit that this game is very hyped, and probably will have as many comical flaws as it’s predecessors, and as much as I tout over how aggravating it is to see games that are so buggy and imperfect, it makes two generation before look like solid gold, the internet has made developers lazy, and publishers greedy. Still, it’s insulting to the gamer, who will inevitably be paying close to $150.00 a game if they want the, “Season Pass” (sic) it’s sad that gaming has gone “Hollywood” in its approach. Overall, Fallout 4 will be at least half as good as its been portrayed, and the story itself seems almost abled to be molded by every aspect of choice you make, but I do hope there is at least half of the story in the game that was seen in Fallout 3. Now for the most hyped game, it’s sickening: Metal Gear Solid V. MGSV is going to be so hyped, and so terrible, and just plain caricature of the actual series, I dread to see the final product. I cannot imagine the sort of cringing pain we will feel when plaing this game. Konami shouldn’t see a dime from anyone, and it’s a blatant sin what they’ve done. In my eyes, they’re monsters, and if you give them a dime of your money, you’re no longer a gamer! I’m sorry, you are a tool, and I say that with no shame. Konami has pissed on you, and you all have the undignified gaw to open your mouths and gargle. Face it, Konami doesn’t deserve a pittance of respect, and I don’t mean to literally speak to “you” but if you even buy this game, you are a whore. So, Metal Gear Solid V is going to be the last real game in the series, and hopefully Kojima put a ton of subliminal anti-Konami stuff in it, just as a blatant middle-finger to the system. Konami are assholes, and have destroyed every award-winning, moneymaking franchise it’s ever made, it’s like Bizzarro is their president. All joking aside, Metal Gear Solid V looks passé already, and like the Last Guardian, these games should’ve been out years ago. Remember, Metal Gear Solid V was slated for both PS3 and PS4 systems. Also, most of the games we see this year, will be delayed almost two years later than the slated release dates. I think it’s disgraceful what we as the gaming community are willing to put up with, and yes, I do believe if they do take the time, the game should be better, but really; whenever is that the case? Ugh! So, Metal Gear Solid V is more hyped than Space Jam 2, and that’s hype, I mean so hyped that it’s terrifying. I think it’s hysterical how horrid this game looks, and the lackluster summer sales are proof that the industry itself is hurt, and Konami is about to Enron itself, literally, (Yes, I started the go Enron yourself facsimile a few years back, so I own it!) and I will say this: I would rather eat the dirtiest burnt crow, then ever say that this game will be good. If you buy this game, I hate you, I’d rather play E.T. for Atari in the pits of Hell for all eternity than ever play another Konami title. The hype is in the pudding: The game looks great, but the waning desire for this title seems almost lethargic, even Kojima wanted it to die way back in Metal Gear Solid 2, and I truly believe he will do better at another company. I can’t even talk about this game, it irks me, and if it ever got canceled, I wouldn’t shed one blessed tear, and I absolutely loved the series, and it pains me to say it, as I also said about Silent Hill, if the series must die, let it die now, so it can die with dignity. So is the hype real? I don’t think it will be for these titles. I am excited for some of them, but realistically, most are going to be lost in time once we start seeing actual games for the current generation. It’s hard to believe the systems came out nearly three years ago, and realistically, none of them had legitimate titles released to actually excite most gamers. We buy into the façade that all these game are critical to the culture of games, but sadly, the only game so-far to fit the less commercial, more artistic string, is No Man’s Sky…unfortunately. There’s nothing apparently interesting coming out, and what aggravates me is now we obsess over these so-called “works of art” that are harken to 2-D sidescrollers, when we have systems that are so powerful, we can create whole galaxies within them! Maybe I’m just getting old, or maybe nobody cares, but it seems to me that we are seeing a pitiful end to one of the largest niche markets in history. I respect change, but this is sheer asinine gaming. We’re screwed.