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Thursday, March 19, 2015

Alien: Isolation Review (PS 4 version)

From now on I'll be referring to which version of a game I've reviewed because some games will be on PS 4, others will be PS 3. I've finished playing Alien: Isolation (pretty much) and it was tough. I'm not great at games, I'm not a professional gamer, those guys that play like their lives depend on it, and that makes them unsung competitors in my eyes. 
 This game was a pain in the ass. On normal, (the game calls it medium) it is one of the hardest games I've played, not even because of the xenomorph, and that bitch is impossible. Although  eating he alien was very disappointing, I admire the game for the campy storyline that is practically nothing but hey! Let's make an alien game! At least this one doesn't suck. I can tell this game was designed for the last generation consoles, rendered piss-poorly for the PS 4 and it moves around like a robot with a hitch in its step. Still, there are practically no cutscenes and that makes this game my pick for the best damn game ever. I am a fan of the original medium of the alien films, and even the comic books. I even love to hate Alien Vs. Predator, which is so terrible, it makes colonial marines almost forgivable. 
    The game is a 19 hour FPS. The last time I played a FPS over four hours, (not including online obviously) was Fallout 3. This game is long, and every minute is as horrific as the first. I've heard people. I've heard people complain about how long it takes to interact with the xenomorph, but I was really thankful for those moments when the bitch wasn't killing me. I was frightened the fiery time it caught me, but the competitor in me was pissed more and more often that the xenomorph was able to catch me. Plus I love the save system. Young bloods will hate the lack of autosave, and having to backtrack after going twenty minutes without saving. We truly have been spoiled with autosave, and this is a great game to remind you what a challenge used to be. Outside of the Dark Soul titles, we forget just how difficult old games were, until we go back and pick one up, and laughingly try our best to get through stage one. 
      The game takes place on the Sevastopol space station, and it spends a majority of its time on this station, but mostly the focus is on finding the flight recorder that was found from the Nostromos, Amanda Ripley is recruited to help the mission because Sevastapol goes dark, and they don't know why. Apparently APOLLO has gone nuts, killing people for no reason, but we figure it's because the alien organisms need human hosts to spawn adults. The alien itself is terrifying at first, but a complication as the game goes on. I love the game for its use of ambience, but the story is very, very draw -out and often difficult to follow. Also, you basically have to read every single notice and listen to every single audiotape in order to get the whole story. As I mentioned before you play this for the sake of he game, because it's probably the best Alien game made, they really hammer it home in making sure you have little to complain about. I have few complaints because I know what I bought into, and I must say the game has several flaws that would turn away the most privileged of gamers, but it has a sort of quality I find is lacking many modern games. Firstly, the game is long, longer than any game Ive played on a modern system to date.  The clipping is atrocious, although that is a problem in any game I've played AAA or not. Secondly, the voice acting is good, but it certainly could be matched up better with the avatars. I mean I've seen bad lip synching before, but this game is devilishly good at making ventriloquists out of Ripley Jr., and company. 
       Sure, that is an update or two, but I like that campy quality in this kind of game. The game is beautifully done though, and although it isn't up to the quality of the PC version, I found it fun to play, and the fact the alien can find you if you use the mo me t tracking device, or the tuner to hack computers and doors makes me admire the details put into the game. I've heard some people claim the alien kill them for no good reason, but I assure you that you messed up, because the alien AI is one of the few things not broken in the game, but the androids may be a bit broken. 
Ah, the Working Joes are perhaps the most terrifying thing in the game. Androids are wretched things, because they scare the crap out of you, reassuring you to stay calm as they choke you to death. I hate them more than I hate a screen full of steroid-driven Bullet Bills. 
   Personally I'd rather deal with fifty aliens than a handful of Working Joes. The damn thing make it nearly impossible to get through an area, and if you are confronted, they will get the alien enticed nearly every time, so you'll die nearly every single time. 
  Working Joes suck. I mean they really are the most annoying thing ice come up against in a video game, and I've fought Doom Caico Demons. That's also because the guns are as limited as the android personalities. The best weapon in the game is the flamethrower, which you naturally get towards the end of the first half of the game. So basically you have nothing but stealth, a handgun, and a beat stick until you get the flamethrower. I also like the bolt gun, but it's loud and needs a very we timed shot to make it work properly. 
    Another plot point is....well, I guess you are tryouts my to get back on the Torrens which is a ship you use to get to the Sevastapol, but other than that, you really are on a one-track trail towards the flight recorder, and avoid the alien. 
      The game is massive though, and multiple paths lead to quite a few ways of traversing  a room. However, I wish there were more side quests, because there are none in this game, and that saddens me, because it would give you a segue from the main quest and add a false security, misdirecting you away from the point that you are being chased by an apex predator. 
  The paranoia of being chased, and you can't run, you can never, ever run, it's fruitless, settled in early. I learned that this game was a long-haul, and I knew that it would take long to beat, even if you tried a speed run, I'm sure it would still take the best of the best ten hours at least. 
     Overall, I find the game compelling, a fun, enthusiastic experience that really keep you on your virtual toes in a world where you really can't do anything but cry like a baby as the thumping of the xenomorph keeps quaking in your boots. 
      I like this game, it's a first-person Dead Space, but based on a more established franchise that really Dead Space was most inspired by, and if it had EA behind it, the game would've been a better IP, but obviously that is just speculation. In-truth, this game is fun, stays true to the lord, and in a time where the new console cycle is ending the age of launch titles, this game would never have been as worthwhile if it were 2017 or 2018. Either way, the game is worth a look if you like survival horror, science-fiction, and the Alien franchise, then this is a shoe-in for a unique opportunity to enjoy your new console. 

Thank you for reading the Malacast Editorial, please stay alert for more updates to come during the month of March. 

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