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Showing posts with label Electronic Entertainment Expo. Show all posts
Showing posts with label Electronic Entertainment Expo. Show all posts

Friday, June 17, 2016

E3 2016: The Review Part 1: Xbox Press Conference

   NOTE: All release dates are subject to change. 
  Before we start, I just want to send my condolences to the families and victims of the massacre in Florida. If you're going out to celebrate Pride, please, please, carry some form of protection. If these bastards are going to start targeting the community, start shooting back!  

Now, let us begin with Microsoft's Press Conference:

E3 2016 is finally here. It seems like only yesterday E3 2015 was on, and although it seemed truncated, even with the addition of a Bethdesda press Confereence, it's seemed like the last one just happened, and it's a shock, an absolute shock, that Fallout 4 is nearly a year old.  Now we look towards brand-new games,some of them being huge secrets, others being leaked too early to ever be anything morer than reiterations. Today, we see if there are games that will set the world on fire, or more bad press releases that make the whole world cry. 
   First, we start off with the Microsoft Press Conference. Again, this press conference was the first one I've seen so-far, and I'm very, very disappointed with it, and even I of if don't like Microsoft, I give this one here an E for Effort, but an F for Entertainment. Everything they showed seemed to be a ripoff, blatantly so, of what is going to be coming off exclusively for other consoles. I make the claim thwt in-fact, nothing is truly original anymore, but I will say the only game that looks interesting is one we knew about since mid 2015, and that is We Happy Few. This game looks amazing, has a Bioshock-like atmosphere, an original story that looks to be gripping, compelling, and the idea that choosing to take a drug, or not taking the drug will affect the gameplay around you. I've been interested in this game since it was first shown off, and I remember it hinted at last year as well. What aggravates me though is that it seems an entire year had gone by, and no games have been actually released this year. 
   Microsoft wasn't bad this year, they were terrible....Microsoft being typical Microsoft, pandering to such an extremely minute part of the gaming community, it's enough to make y think they don't know anything about gaming! From Gears ofWar 4, with barely any excitement from the crowd, to Sea of Thieves, Rare Software's newest attempt at a modern "big game", there's seems to be big power plays that go off in different failing directions. It's just a shame to me that everything shown that was an exclusive, and then trying to save faith by announcing that anything bought once will play simultaneously on both PC and Console, makes me think that XBox wants to get away from a console, and just focus on the PC market, which would be wonderful! The a project Scorpio announcment is seen by many gamers who are fans of the company as a bold move, a marketing strategy that breaks the mold, but let's call it what it is: nobody owns an Xbox One, mostly because people felt screwed last generation cycle with the red ring of death, and that was apparent when PS4 wrecked the mark. Now we are finally getting several games that look enticing on all systems, and Microsoft wants to pretend like that last knockout didn't happen. This is called denial. 
  But enough with bashing a company that infuriates me, because this is E3, and even the broken, I articulate seamstress that can't even weave a game that doesn't have a numeral following its title, is allowed to be the Belle of the Ball, even if for just an hour. So let's enjoy this take on Microsoft's Press Conference, but let's make haste! Because when the clock strikes at midnight, Dbox One will be better used as placeholder for a pumpkin. 

     The conference opened up with Gears of War 4, a game franchise that was created by Cliffy B, and I'll just leave thwt for you good readers contemplate, since I'm far from his even most spiteful fan. My adoration for this series is about as buried as a troglodyte fossil run over with molten lava, and casted off into the fiery pits of Hell. I don't like this game, nor do I like the particular gameplay shown. Even the crowd was anything but enthusiastic, the game just looks to be made for five people living in Santa Monica, and the people who made it seem to be distraught about their own work. The game was very boring, unimpressive, and lacking in anything I would expect from a AAA title. It makes me feel bad for the power Project Scorpio is supposed to carry, and the lackluster games that will flood it until it too is seen as another Sega Dreamcast...except the Dreamcast was fun to play!
  Sorry, I know I said I was done bashing Microsoft, I know I wasn't supposed to take sides, but when the only thing good you show off isn't an Xbox Exclusive (We Happy Few) something tells me thwt sea of thieves, and another season of Killer Instincts, which doesn't hold a candle to Mortal Kombat, and never did. Still, this was the  second major announcment, and that with a few other characters, Gears of War's General Raam was announced as a playable, special character in the upcoming new season of Killer instinct. 
    Next was a look at Forza Horizon 3, showcasing multiplayer, and introducing multiplayer co-op. The racer looked okay, the graphics weren't as refined as I was hoping, but racing around the continent of Austraila looked interesting enough. And the fact that the game works in real time, the game is not bad for a racer. It is also available for both Xbox and Windows 10, and like most of these exclusives, if you buy it once, you get Crossplay so it's available September 27th on both console and PC.  I'm personally not a fan of racing games, so I cannot really give much opinion on how this one compares to former titles. Overall, the game looks fine, and the physics seem  more real world than the very first Forza I've played. So it does seem to improve. 
   Next is a game that was also an exclusive title for Xbox, and it seems to be a mixture of Boderlands, with a touch of Horizon,mand a open-world MMORPG although what I've seen seems to be only single player. The game is called Recore, and comes out September 18th. Recore looks okay, and has a very Beyond Good and Evil aspect in design, but if it wasn't a Gearbox game,you could've fooled me. It was just a teaser, so I can't judge,mor begrudge it in any way, but it looks solid, and I believe it's designed for Crossplay as well. 
   The next game shown was Final Fantasy XV, which is not an exclusive, but it will be released first on the Xbox One. I've seen FFXV before with gameplay nearly half a year ago, and it looks good, and has a different fighting engine, almost like Shadow of the Colossus had, but it's nothing short of a beautiful-looking game. Even the story looks to be more a reimagining than a true sequel. Still, the battle against the titan creature, which was like a rock/shard giant looks pretty damn cool, and it was called Trial of Titan, and brought me back to those PS2 days of Shadow of the Colossus. Team Ico would be blushing with flattery over this enriched imitation. 
 Moving on to the next game, is an Ubisoft title: Tom Clancy's The Division Underground, new missions exclusively first on Xbox One, which really doesn't mean anything.  It was just a short little teaser, but doesn't look to add anything to a game that is as controversial as it is polarizing. 
  The next game is far more exciting, Battlefield 1, which takes place during one of the worst wars in human history: World War I. Perhaps my most favorite war to learn about, and just what hell people had to go through. Still, this game looks to be fairly accurate, and a time in history that most people have not seen played out on a game console. It was one of the most devastating wars in history, and took place on almost every continent. There were little rules of engagement, and the amount of horrors that were felt created the first-known type of PTSD: Shellshock. If you want a rousing take on just what happened during the First World War, watch Apocalypse WWI, it's usually on History channel, or you can look it up online, it's about six episodes, all about an hour or so in length. Still, this game looks to be very exciting, and I'm no fan of FPS, in-fact I avoid them like the proverbial plague.  Players can get access first via EA Acess exclusively on Xbox One starting October 13th. The dogfights look pretty damn cool, and the zepplin that was brought down in the end didn't do as much particle damage on the town below as I hoped,mbut the game looks legitimately fun, and precise to the history. Being the history buff that I am, I kinda hope it gives you the jarring feeling of trench warfare, and the European campaigns that we're fought almost bareknuckle. The French fought the majority of the war with English allies, but I feel most of that will be left out, because trench warfare was mostly the beginning, and very, very end of the war, when the Sherman Tanks were introduced with Patton leading the charge. It should be interesting to see just how they play this particular war out in game form, because it was a highly controversial war at it's time, and has still very I'll effects on our cultures today. To put it bluntly, Germany has just barely paid off it's reperation for WWI, and most likely won't pay off for WWII until the mid-to-late 2000s. So just because I doubt another WWI game will be made, this may be a game worth picking up and trying out for the sheer antiquity of the experience. 
  After something so awesome as Battlefield 1, they had to talk about something shitty: Xbox Live, although Backwards Compatibility is what  might be hurting PS4, and the concept of having Cortana on Xbox is not that impressive. Still, Microsoft has then added a bunch of garbage I really don't want to get into, like Xbox Arena, for competitive online gaming,because it's the it thing, and the looking for group, which back in my day was called a chatroom, or a forum. It was the lowest level that the press Confereence sunk, except for Halo Wars 2, that just looked like a sad, sad shame, and I'll speak nothing more of either of these travesties. They claim these are the most requested features, but it seems like pandering, becaue I believe most gamers have a core group they play with, but most just want to get famous for playing video games, and, sadly; we all cannot be famous for this particular trend,mshich is dying as quickly as it built up, and most gamers who stream do it via PC regardless of console choice. 
   Next was a "friendly update" quote the "friendliest update ever" by the creepiest woman I've ever seen for Minecraft Realms. Ugh, I'm not ten years old, so Minecraft isn't that appealing to me, but it respect the concept, and the convention fanaticism. Still, this update that will make you mod the blocks to look more modern, and to turn zombies into aliens....not gonna lie, it's pretty dumb, I take it this was something an intern suggested, and they just decided to go and fix it...Minecraft has really sunk since Mojang let it go, but he's a multi-billionaire now, so I can respect selling out for that amount. I won't delve further, but it's good for that core group of gamers that likes Minecraft...I guess? Of course Crossplay is in effect, and this is an obvious "duh!" On my part. Also the hosting of servers specifically for crating and sharing worlds is a good touch. We will see if these updates work out later this year. Minecraft Realms works on multiple devices, and is available now. The V.R. was a good touch too. 
  Oh Christ! The damn candy remotes are back! Ugh! Why do I need you to customize for me a controller? I understand personalization, but it's a trendy horseshit idea that only goes to amp up the prices on overcharged bullshit controllers already. Watch them go for about two hundred US dollars or something now. I'm kidding, I'm sure it'll be more like a tewnty dollar difference, but I prefer the skins you can buy, and replace whenever you want to customize a controller. 
  Next is a game from the creators of Limbo...not sure if it's only available for Xbox One, but it's Microsoft Exclusive: I side, and it will be out allegedly by June 29th. Also, Limbo is free right now on Xbox One. Inside is pretty much a noir concept that seems to involve industry and corporate infrastructure. Hard to tell but for art, it looked palpable. Seeing it releases in two weeks, answers will be arriving shortly on if it's a good/bad indie title. Seeing as it's coming from the creators of Limbo though, it should be a marvelous experience for the indie game fans. 
   Next up was a multitude of indie titles in a flash-style montage run through of them all. Games like outlast, Deliever Us The Moon, and Flint Hook to name a few.  Far, Slime Rancher, Shadow Tactics, Figment, The Culling, For the King, Beacon, Stardew Valley, Hand of Fate 2, Below, Raiders,  Bloodstained: Ritual of the Night, Yooka-Laylee, Everspace,  and the first one mentioned: Cuphead, are all games that will be out on Xbox Live, and really all of them are either good or bad from the five seconds of each game I've seen. That's still a lot of games to announce. 
   Next up is a game I've mentioned already called We Happy Few, which was given a good portion of both teaser trailer, gameplay, and love demonstration at the conference. Not sure if this game is going to be for all systems, but it's perhaps the biggest surprise for me, becaue of it's unique gameplay, and almost caricature style. The game also takes place in the sixties, so it has a Bioshock centric timeline as well, even though it's not a 2K game.  This was followed by Gwent the card game,which I didn't really care much for, and little was shown/explained, and also Tekken 7 followed with Aluma of Street Fighter becoming a playable character, and some gameplay followed. 
     Dead Rising 4 was the next exclusive, and it looks to take place during Christmas time, and just as ridiculous as it's precious titles. It'll be a great game for thirteen year old boys, but it's not something that has any serious substance. It releases holiday 2016. Truthfully, I found the little teaser trailer to be okay, but it was lackluster.  Then came in Scalebound, and I saw every cliche imaginable...yes, a giant fucking scorpion, and riding the backs of dragons...no, I'm not describing an 80s metal band album cover. Ugh, please let this be over soon. That battle drew out so long, I could live the rest of my lie and not see it again. Also I hate that the characters kept talking it out, hoping that's not in the final development and was for E3 exclusively, it was very annoying. 
  Sea of Theives was next, and as I mentioned before it's like a pirate MMORPG. Not much more to say after that then, so moving on....it seemed the best was over, then Microsoft went and did something they always do: showed off a teaser for State of Decay, and I knew that this was it: Halo Wars 2 would pretty much end the conference, and I'd have to wait for Sony's rebuttal. Honestly, it looks like Halo ripped off Starcraft! 
   Of course the announcements weren't over, Project Scorpio ended the conference, claiming to become the most powerful system ever built, and that made me laugh because it only has current generation consoles to compare to, not next generation consoles it will have to compete with, this is just a sign that Microsoft wants out of this hellhole they've put themselves in by losing the current console war,it's equivalent to starting a war with a country, losing, then starting a war with another country to help fund the war you're currently losing.  Sega did this in the past with the Saturn, and Sega Cd, and Dreamcast, this will prove to be an unwise decision on Microsoft's part. If I build a system tomorrow, and claim it's the most powerful ever built, it kinda doesn't matter if it's a Barnum statement, or fact, but I have nothing to compare it to! Oh well, at least We Happy Few looked interesting. 
  Overall, Microsoft's Press Conference seemed to make them feel like they were leading the charge in the race, but the irony is that they have been behind this entire cycle. They just want to be rid of this cycle, move on, so they can pray Sony messes up, and take back the top spot. The conference was okay,mi can't deny it had some sweet spots, but it had games, and this worked out in their favor for once. I'm glad Xbox showcased so much, but there was nothing but arbitrary bullshit thrown in-between that really doesn't measure up to other conferences I've seen. Ubisoft was rather shitty too, and Bethesda was lacking. I will review their conferences by the beginning of next week, and there will be no Short Story Weekly post this week.  Part 2 will be Somy's Press Conference, Part 3 will be a combination of Bethesda, EAPlay, and Ubisoft. If I happen to do a fourth, it will cover Nintendo and other smaller venues.
   Thank you so much for reading the Malacast Editorial, as this will be my most extensive coverage of E3, I'll have a ne Short Story Weekly up next week at the earliest, two weeks at the latest. I hope you all enjoy these posts, as they are some of the more extensive posts I do yearly, and the ones I love to do the most, becaue I'm a huge fan of E3, and its crazy history. 

Friday, June 19, 2015

E3 2015: Bethesda Announcements




      E3 is forever the spectacle that we as "gaming journalists" take to be the pinnacle of news for the development community. Every name in the industry comes to E3 to bask in the glory that is the multi-billion dollar game industry. Of course the politics are also therre,with the same rhetorical statements that make me gag when it comes to "legitimate" gaming journalism. However, I tend to ignore my fellow colleagues in the industry, and yes, the politics sicken me, especially when it comes to playing favorites on this particular stage. Granted, I make it a point to go out of my way and say I write this blog with a particular bias. I am not a fan of Microsoft, never have been, and I never will be. Even I know that when it comes to the Electronic Entertainment Expo, I hold no harsh feelings towards Microsoft, unless of course they do a piss-poor job with their press conference. The same goes for Nintendo, and Sony, alike. I even said Sony had a lasckluster showing last year, and it was a bad year for current generation title launches. Still, this year is looking to be ferocious, and not coming from the major players of the console war, but rather from the third-party developers, who blaze the trails to push these consoles into market. 
     This is going to be a lot of information, and I'm certainly going to have to place it out over several blog posts. Despite the obvious issues this entails, especially with my master craft of organizational skills, hence my sarcastic tone in the last sentence, I'm going to split these up by what I saw, not the particular order of the said convention, which, quite frankly has been expanded to take up a good chunk of the week.  So for this particular post, I'll be going over the Bethesda Press Confereence, although it was more of a sneak-peek party, and i will also take note of Xbox's Press Conference, which I assure you, will be reviewed with the same discrimination as any other press conference. 

     Firstly, let's get to the team in Bethesda, doing their first press release, and showing that Ubisoft and Square Enix are not the only third-party developers that can host a snow. For me, I've always found Ubisoft's Press Conferences to be rather dull, never mind the fact that most people do not play them often in the sates, with the exception of Assassin's Creed III. Still, Ubisoft is a major player overseas, and the European market cannot get enough of Assassin's Creed. Bethesda is very much a world-renounced studio, with Softworks as their great development house, but one thing I take for granted is Elder Scrolls. I'm not much a fan (blasphemy!!!) of Elder Scrolls, I find it to be rather opposite of my tastes. Yet, I absolutely adore Fallout, as it really represents one of my favorite cult films: A Boy and his dog, and pretty much every other Science Fiction classic ever created. 
     Bethesda showed off some interesting ideas, and some that basically made me yawn. However, their overall presentation was one of the best I've seen from any company at E3 in the past several years. I've not been this excited for an E3 since it was shown in it's entirety on G4 TechTV. Granted, I think Skyrim is a gorgeous game, probably one of the best games ever created, and it has enough to fit the needs of most gamers. However, I've always cared more for Fallout, being that it is a game entrenched in a long-running story,mshich always seemed of engross me more. Yes, you could say that the Wasteland itself is rather boring, treking through sand and dirt, destroyed society all-around. However, that was the exact reason I was so entranced by the game. Not-so-much the sameness, but rather, the actual points if interest that showed the last remnants of life. Fallout 4 is the main course for this conference,mbut let us start with some of what I found. It's interesting, and some I didn't, of the big reveals. 
      Firstly, we all know Elder Scrolls Online....it's dumb, people rather have Elder Scrolls VI, and although I'm not necessarily jumping for joy over that personally,mi can concur with the fans, stop with DLC and nonsense, and get back to the game everyone else wants to play! Then there's something completely different, in-that it's a ree hashed gimmick that nearly made me lose my respect for Bethesda: an online card-based battle game with the Elder Scrolls franchise smacked right in top. Sure, the fanboys of all ages will go Gaga, but even I would be sickened if they did this to Fallout, and really, the only other game that should ever be a card game, other than Pokemon and a magic, is of course, Warhammer. Still, from what I saw, and granted, it wasn't much, I even felt nauseous enought I skip overrated it, I mean, it's not rocket science, they're going to nickel and dime you for every card, every deck, etc. and that's why we are slowly seeing the death rattle of the console game, as taken serious in the eyes if the hardcore gamer. 
      Still, the landscape of gaming has changed a great deal, and with the trashiest of the trash out of the way, let's get to so ething that actually excited me,,and wasn't Fallout: I'm talking about Doom. For a Publisher/developer, Bethesda has been playing the same game Legendary Pictures has been doing the past several years: working on major franchise titles that were relevant years ago, and are now becoming almost reimagined anew today. 
    When I saw the first bit of playthrough for Doom today, (yes, I'm a bit behind, but I'm catching up quickly) my jaw didn't drop, it sagged. At first I thought the graphics looked terrible, but on closer inspection of the tablet I was watching on, I sW thwt not only were they decent "next-gen" graphics, I was almost intrigued at how well it played! Seeing Doom 3, this was a nice change of oace, and it almost reinstalled my fate in the franchise. Granted,mi was never an obsessed Doom fan, but it always admired the Wolfensteien/Doom aspect to FPS, and now they both pioneered a to f of the greatest, and worst games ever. 
    Doom is a dark and gritty game, and although the color scheme of red on red, with a nice hint of dark red is common to the series, the beauty of it was that it still pays homage to the original,,and yet, it barely looks anything like the original I respects to the sixteen-bit era. Doom looks good, but not over-the-top, and that may be a good thing for the series, which hasn't been the greatest in the past several years. Still, Doom  ah be a game that puts other FPS games to shame come 2016, however, it doesn't look nearly as innovative as other games out there.  Still, Bethesda did a  good job trying to make this game look as respectful as the series once was to fans, and we may actually get a Doom game we've been wanting for years. The only problem I saw with the game demo was that it wasn't necessarily too short, nor too long,mbut it almost seemed the single player is going to be. Backseat to yet another hack multiplayer,,which we all know is going to take away from the legitimate gameplay, and shorten the length of the game decently, whereas the multiplayer looks about as boring as most multi players do. Let's be honest, I don't see a to. Of multiplayer doom tournaments coming up in the future,and even so, I don't see this as something I'd like to participate in. Still,if you really want multiplayer in Doom, well you got your wish. 
       Ext, I want to talk about a sequel that many people have been waiting for, and one in which will cause some controversy: Dishonored 2. Now Dishonored is a game I've actually played, and found to be pitifully boring, with terrible character design, and even more horrific story. The only thing the game did right was blend steals with first person perspective. I also found the semi open-world style of the game to be rather a breath of era hair, making it nearly a sandbox game,mbut it fel too short, and I didn't like the pacing that you find so many other first person style games. Although you can choose when to leave a level, and you can even venture off I to places not nessarily attached to the main missions, it still felt way too confining. Dishonored 2  has the look of a true sequel, one that could envelop the original,mansn probably be the best in the series. We all know the sequel rule of video games: the second and fourth are great, but then it's every other after the fifth title in the series 
      I didn't see too much of Dishonored 2, frankly I wasn't all that excited for it, but properly, I paid enough attention to know that you're switching out characters where you can actually play as the female protagonist of the first game.  Let than that, I know about as much as you do, probably less on the subject. 
   
    Okay, so I put it off until now, here is the meat of it all: Fallout 4:

    If you've happened to have read my first post about the predictions I've made of Fallout 4, I was quite surprised to be nearly right on the head about. Out of what to expect. With some pleasant surprises thrown in at the last. I ute. The game starts off in pre-war Boston, however, I'm sure they're will be a flashback that leads into that,rather than just starting there. Also, you can choose to okay make or female. The character creation is pretty much like Playstation Home, except if has more of no drag and drop process.  I'd like to see if you could utilize that Playstation controller touch pad for the game. Knowing Bethesda, they probably implemented it into the game already. The game is very choice-driven, and yes, the fault dweller talks now, and you can name him/her and yes, people will speak his/her name,mor so they said. I'd like to see if they would call the character numb Nuts  by name. Still, the amount of detail makes up for the controversially last-gen graphics. I also don't believe this game will run at sixty frames per second,then again, which game that supposedly does run at that speed, ever actually at ayes constant at the frame rate?
   After you leave your nose, and run to the vault....well, they don't show you, because it's a big story spoiler....which is probably that you're not really the original vault dweller, but an android of sorts, and you need to go out and do stuff. Still, even if you're not an android,the story is but the background to a game that is bigger than the actual world many of us have actually wales around in! I loved Fallout 3, was the first game I bought for the PS3, and I love it even still today. This game looks far more complicated,mbut equally rewarding as the third game,mas with many new sequels,there may very well be. A learning curb. 
    Still, V.A.T.S. makes a return, as does the dog companion, but he's not named Dog Meat. The dog looks far. One far-more realistic than Dog Meat ever did, and although it seems a heavy focus on this random dog you meet, I'm wondering why the major focus? Why give up such a demo that quite frankly feels years older than the rest of the gameplay footage shown. The rest of the footage is of course: Fallout:Minecraft. Now I was giggiling like a school girl during a farting contest, but I never quite believed the purpose of the whole tower defense concepts shown in the gameplay.  
    The idea of building inside a game that is relevantly similar in idea as the end if the world, it seems to me like it is kinda trying to hide the fact that it wants to be a survival builder, but it doesn't hide it well at all.  Still, I'm finding it extremely satisfying thwt I can choose up to a number of places to build my camp. I also think I nailed it when I expected to see a gun crafting system similar to Borderlands, or even Dead Space 3, as it seems to craft more off of that idea, than Borederlands' style. 
    Building aside, it seems you also have the ability to craft turrets. Which means, along with every other part of the world, you can use your S.P.E.C.I.A.L. abilities, as well as up to seventy perks for your disposal, but it makes me worry the level cap is going to be something of a busllshit number, only because if you can use up to seventy; nearly twice the number of Fallout 3's level cap, the. Now many of these perks are we actually going to be able to use? Unless of course, and this is very doubtful; there is no level cap. 
   If you build a small settlement, traders, as well as raiders, will make there way to trade with
/destroy you, which is a hell of a lot easier than trying to chase down random traders in the wasteland. People, this seems to be one of the themes of the game, as the conversation seems to be more engrossing, unlike past games; where it seemed to taper off into rather asinine conversations at times, although far more greater than the infamous "You, the master of all locks. " and "Jill sandwich" of past dialogue choices. Still, games evolved now to be bigger than most big budget film productions, and the payoff, at very least; is decent dialogue. From what we've seen so far, the character reactions have been quite limited, although it's pretty obvious, and made so by several sources, that Vault 111, which is ten more from our first vault dweller, and soemthing tells me that this isn't done just for the aesthetics of releasing it on 11/10/15, but that something is going to happen to remind us of Vault 101. However, the release date is very excitable, meaning we will have our hands on the game well before 2016, and just in time for the holiday season. 
    Another aspect I found interesting is the Pipboy, which has been given an upgrade, as the one we had in Fallout 3 was an older model, hence why if makes sense to upgrade it to a newer, and I must say, more steampunk-looking model. Apparently it plays decks, like an old cassette tape from the VHS/DAT era, and these decks have certain games and functionalities in them. Showcased at the conference we're two games, which looked like carbon copies of Donkey Kong, and; appropriately: Missile Command.  I'm curious if these games will transfer over to the phone app. Oh, did I fail to mention that the game will be releasing with a Pipboy edition, where you get your own Pipboy, and a free, downloadable phone app for one of the better second-screen experiences I've ever seen. Will it work without internet, or on other iOS devices like an iPod Touch, but it'll be exciting  
     Although I didn't hear a clear, concise date for Doom; which is scheduled to be released very early 2016, I did get a strong point from Bethesda that unless the fires of Hell break open, Fallout 4 is going to be here on November 10th. There was a definite urge to have this game very soon, as makes sense to coincide with the release of Skyrim, it tends to make one think that Elder Scrolls VI will be released later on in the console cycle's life, just like it was done for the PS3 and Xbox 360, respectively. So expect 2018, approximately, for the release of Elder Scrolls VI, which is about three more years of development, and that's a conservative estimate. Also, the Behemoths are back, and they look more terrifying than anything in the wastes. Except for the Deathclaws, they're always terrifying. 
   So we get an awesome look that feels slow, and forever-lasting, though I doubt it was more than five minutes of story, barely, and about twenty minutes, which is barely the prologue for Fallout. The main course was delightful, enough to warrant a preorder, paid-in-full.  Yet Bethesda wasn't finished, as a nice big piece of the pie for dessert, we have Fallout Shelter. This will be either really up one's alley, or something you can't stand. Fallout Shelter is an iOS game for Android and Apple, and it's out literally right now. I've played the game, and I absolutely hate that it likes to crash nearly every five minutes on me.  Okay, I got my complaint about the crash out of the way, so here's what I love: it's like a tamigachi , but with humans. You feed them, dress them, send them out into the wild, you can even make them have babies to increase the size of your vault dwellings. 
    The game is great because there is no cool down, there is. I gimmick, it works, well, mostly, right after uploading, and it's pretty fun. I love the design, as it has a very child-like innocence thwt comes from the cartoony world of Fallout, and it's practically different every playthrough. You will feel challenged, and so etimes unfairly challenged, but it is a fun game, overall, despite some minor flaws, and it's one of the better-looking games I've seen on iOS, developed specifically for iOS.  I spent several hours yesterday playing it, soley to give you a rather detailed review. You start off with a handful of developers, and put them to work building power generators, dining halls, and sleeping quarters. You also need to build treatment facilities to make med paks, and you can even upgrade to broadcast across the wastelands so you get more dwellers to come to your door and help you out. You also get several lunch boxes through completing daily tasks, which really is like a care package full of cards that give you manny benefits, like extra caps, special rare dwellers (I got Harkness from Fallout 3, loved to see if they give you Faust, that'd be overkill though.)  the game is fun, but the crashes aggravate more than stimulate the playing of the game. I'll have to send out a troubleshooting report somehow. 
    You can upgrade rooms to fill your dweller's S.P.E.C.I.A.L. attributes, but the game is tasking, and the leveling up feels like it takes forever. Also, you have to wwtch out for raiders, fires, and radroaches attacking you on a constant basis. You also can make your character go out into the wastelands, and find materials for you to use in prevention of those attacks. I'm not sure that this game will tie into the big brother coming out later in the Fall, but I'm mystified by just how much work has been done to the game. It truly is a great little game, and if they fix the crashing, or I discover why the hell it's crashing, I'll  probably love the game even more. 
  Overall, Bethesda's conference was a mixed bag, and the the only real surprise was from the iOS. I liked it, but I was excited, not surprised, and for E3, I really want to feel surprised, and sadly the fucks of the internet won't allow for anything to be a surprise anymore because they hunt to leak things, like spoiled brats wanting to peek at the presents before Christmas. The thing with leaks is, it's not just a peek behind the wrapping paper.  But they rip it apart, tear ass out of the closet, and bust though the living room of the world holding up the prize saying "look what I've found!"
  Anyway, I'll be doing the Xbox, Njntendo, and Sony conferences here on the Malacast Editorial as well. Enjoy E3, as well plow through this week of big sneak peaks, and a ton of information that will be the next fiscal year of gaming. Thank you for joining me here on the Malacast Editorial, and please, keep coming back for more in-depth information during my coverage of E3. 

Friday, May 22, 2015

Fallout 4 Predictions, and Personal Wants for the Series



I'll be bringing Short Story Weekly back next Friday, because forth day , I'm publishing  a special pre E3 post about Fallout 4, which is expected to be shown at this year's Expo. Enjoy! 


Because it's the biggest event (I'm America, that is) for video games, I cannot help but talk about E3, and give my own predictions on what to expect for the upcoming games, hardware, and all-around gaming industry. I'm not certain if I'll be doing a ton of these prior to E3, I've already done several, not including this one, but being a huge fan of Fallout, and Bethesda overall, and seeing I've written one of the longer reviews of Fallout 3 that I've come across, ( I still search out walkthroughs and reviews to this day.) I figured I'd give my educated guess on what you can expect to see for Fallout 4. 
     Firstly, Fallout 3 had a stellar cast of characters, even Liam Neeson voiced the father character, and that was sweet all by itself, but what made the game ascertainable as one of the best on the last generation consoles and PCs, was the stories surrounding the main story. I kind of find it ironic that the exact same reasoning can be used to claim the faults in New Vegas, as the main story was okay, but the weird stories surrounding it were either over-the-top, or barely made me interested. Even the one mini confrontation in Fallout 3 with the whack job asking you to turn over the naughty niightwear in the sewer was hysterical, and a welcomed wtf moment. Also, the references to every classic Sci-Fi/horror story made, from Them! to an entire building dedicated to Lovecraft was done with such love, and respect, the game lived up to the expectations of every Fallout fan. So for obvious predictions like story, Easter eggs, etc. I'll simply say that it's a shoe-in that this game will have some minor and major references, because all the other games have paid tribute in one form or another to other areas of Sci-Fi fandom. 
    That-being-said,  my predictions for Fallout 4, other than we'll get an actual sneak peak of it at E3, measure from simple, to outrageously complex. I've played Fallout 3 for more hours than I've played any other game in my life, although Dark Souls is probably going to rival that. Anyway, fallout 4 claims it won't take place in D.C., even though the first three games took place in, or around D.C., but I still think this particular game will still be in the Northeast, because it may just be a direct sequel in the same time and locale, as New Vegas was quite a few years after a Fallout 3, and that game was more a spin-off, rather than a true sequel. 
    Lots of people are saying New York, Boston, even Chicago for another game, but something tells me thwt Fallout 4 will probably take place in a more historical city like Philladelphia, or even the aforementioned Boston, but seeing how Boston is laid out, I don't see many people wanting to walk the entire Freedom Trail to unlock quick travel, but I personally wouldn't mind seeing how a city so spread out could be a setting for Fallout. Still, I don't see much need to get all excited about a particular setting, as gameplay matters most, as the wasteland they choose to throw us in is going to look like a wasteland. I think there will be a bit of an upgrade to the personalization of the character cheesier, I think it will be a complex one that was similar to Playstation Home, and I have a sinking feeling online capabilities are coming, whether the critics cry "nay!" or not. 
    I also believe that if we see going to see characters like the Antagonizer again, it's going to be like little Easter eggs, although I loved that costume, and the ghoul mask was awesome, but made the game a bit too easy.  I'd love to see more customizable weapons, or even something out of Dead Space 3 or Borderlands where I can even upgrade and evolve the weapons I pick up, I did like the easy conditioning system, but I'm wondering if they will expand on it so I could add teddy bears to every mini nuke I launch. 
     I do believe we will see a more hands-on, interactive environment, as I'm sure we won't be just playing the game, we'll be going into millions of side quests, and even some random buildings thwt really don't have a point to them, but unlock, or house something wicked, unique, and inherently Fallout. I'd personally like to see better character design, although I must also say the characters in 3 weren't nearly as horrific in design, or in mechanics as other games of the same caliber.  I would also like to say that Fallout 4 is most definitely going to include new companions, or go the Dwrk Soul route,  and have companions join via a multiplayer situation. Still, having a random computer buddy join me on a quest was fun, especially Fawkes, because the rest were kinda shit in comparison.  Although it was always fun to make him wait in Megaton, then blow it up, kinda sick and twisted, but it was fun nevertheless. 
     Also, I think we will see another alien scenario, as it's a big part of the experience, but I was hoping thwt the game itself was going to have a bit of a shocker, and go completely opposite and have the game take place in one of the middle states. I also hope the perks, which will most likely return,will have more unique affects that weren't as diverse in 3, but way to diverse in New Vegas. Again, New Vegas to me was fun, it was kooky, and it was even a mixed blessing, but I personally was not a fan, and found it ridiculously short for a full Fallout game. I'd have deemed it more a large DLC that could've replaced the Pitt, and Broken Steel, both of which could've been lost without a second though of being missed. 
      Which brings me to DLC....it's going to happen, and there will most likely be some special edition released like two years after-the-fact of Fallout 4, and it'll either be worth it, or not worth it, but overly expensive. Such is DLC though, and sadly, it makes me wish I could just buy it all on one disc. 


    So other predictions/wants for Fallout 4:

     I want it to pretty much be like Fallout 3
     I want the game to be finished, out of the box! This goes for all games coming out in the future. 
    More guns, more exploring, but make it feel more real, because the time passing was never seriously as realistic as it could be. 
   I want a hardcover mode that actually makes the game hardcore! Harder and more my style. 
   I  love the switching between first and third person, and expect that in future games. 
  Need to have a dog companion, it's a must, although I'd love to see a mutated cat. Just kidding. 
  I need to just say that Fallout 4 needs to have some kind of short term vehicle transportation, or at the very least, boats. 
   I'd also like to see in-game on disc, day one, some ability to leave the current wasteland one is exploring,,and go someplace else, because frankly, I was a bit upset when I was in New Vegas, and I had areas unexplored or because they wre set up for DLC. Either build the game, or don't, but don't give me an area I can't walk to and expect me not to feel like I was screwed out of a full game. 
   I'd also like to see some honest building so everything doesn't seem matted together, make it pretty, and pretty kick ass! 
   Finally, I want a good story, awesome dialogue choices, and would it be too much to give armor that actually adds to you like an actual RPG?


    Whatever the situation, I  believe Fallout 4 needs to add less, than add more to an already near-flawless title. The third game was a great experience, and it should've been clunkier than expected, but it would be nice to see better movement still, movement is truly never perfected in gaming, perhaps Fallout 4 will fix this issue.  Whatever happens, whatever comes true, and yes, a few new alien and mutant races would be nice, and that you can work with, for, or against them would make for a deeper story, I'm starting to think that asking for too much, and expecting too much, will be asking too much,and hurt this game. So predictions aside, I trust my money in Bethesda. 


Thank you for reading the Malacast Editorial!

Twitter: Twitter.com/mcasteditorial
Edgsr Holves's twitter: @FunNYFisherman

Wednesday, May 13, 2015

Batman:Arkham Knight Preview and E3: Personal Predictions and First Impressions




 I have yet to write the Mortal Kombat X review, and unlike many of my other post, I'm pretty sure that many more reviews will be as thorough as the one I intend to write, but I will also be including all of the DLC costumes and characters along  with the full-on review. If you've read my Mortal Kombat reviews in the past, you will probably have an idea of just what I'll be adding into my full-review. 
     Despite the amazing performance MK X, we cannot forget thwt there is another sequel coming out that will be ending a series: no, not Uncharted 4: A Theif's End, but good guess! No, I'm talking about Bstman: Arkham Knight. Firstly, this game seems packed, and I mean packed. The story is huge, much bigger than both Arkham City, and Arkham Origins. The introduction of Robin and Nightwing, along with a return of Catwoman seems to be pushing the limits of just what this game is going to be,perhaps more like Grand a Theft Auto V, where you can jump to play multiple characters simultaneously. 
      The game does look amazing so far, and promises is Arkham fashion to include a multitude of villains that we have all grown to expect from the series. I asked if they would be finishing the storyline where Azrael  came in,mashing hell was coming to Gotham. I'm still not sure if the game will tie up what happened to Joker, but I'm sincerely excited to see us fighting Scarecrow, who is truly an underrated villain, being a highly intelligent, manical fiend, who could challenge Batman in this chess match over the fate of Gotham. Apparently Riddler and Catwoman have a side story that will be played out, and although not every secret has been leaked just yet, I do hope in the thoroughness of truly ending the series, that the Hush confrontation is also brought to a conclusion, which was introduced in Arkham City as well. If not, I could live with it, but then again, the story may grow too big to be fun to play. 
      The story, and unless I've missed a trailer, seems to be quite under wraps,  not much has been leaked, but from what has been leaked, this game seems so big, I can't imagine the amount of playtime it will take to actually complete 100%. Still, many fans wanted even more out of Arkham City, and I have to agree with them, the game was nearly flawless, and the Riddler trophies added so much value to an already over enthusiastic title, but I never once hated having to scan a poster or building, or figure out a harrowing puzzle to get one of those green question marks. Personally, I  love the Riddler, he's one of the most iconic Batman villains, and he is the most aggravating of them, because it requires brains to defeat him, and because of that, the game is much more difficult than repeatedly stomping on your controller to button mash.  The combat looks and feels like the last generation games, but if it has been spruced up, I'm creating it is only to improve on a system that really wasn't broken to begin with, however a slight polishing is always good for consistency. So a Riddler is define,h a welcome return to the Arkham universe. Plus I have a soft-spot for puzzles. 
        Despite the game looking absolutely beautiful, I'd say nearly flawless, I want to know why the damn Batmobile looks like it still handles like a tank! Even in the more recent gameplay release, it looks like one of those old tanks you had in a Playstation 2 game! But maybe, and I mean maybe, the added potential play value of controlling the Batwing will make up for it, especially if it's as open-world as it seems.  This game is aiming to be a pinnacle title for the current systems, and trying to be a classic, and appeal to a broader audience than Batman fans. Makes sense, and seeing as the Batman mythology has such a large fanbase to begin with, the game, unless something terrible happens prior to launch, will be the instant success it's expected to be. 
       Although I shouldn't play devil's advocate here, but something tells me that the added characters like Nightwing, Robin, and Catwoman may play out well for a story such as this, and the reluctant help Batman will have to take in order to restore order, I'm not sure if this will be forced onto the players, or worst: be unwanted DLC that aims to shorten the overall gameplay value, and y bring shame to Rocksteady. Though I had played the Catwoman DLC, and it really didn't take away much from the main experience,which I respected a lot. Same with Harley Quinn's revenge DLC, and that felt like an utter waste to me, personally. 
        Batman: Arkham Knight does look to impress, and I'm certain it will, and I especially hope that Rockstasy sticks to their guns, and ties up all the loose ends, without having to shell out another twenty dollars to get the full story in DLC. Still, I'm happy to say that this going to be one of the best summer games, and with a lot of major titles coming out, and a few being leaked at E3, which I promise to do at least one commentary blogpost about, it looks to be an exciting year to own a current generation console.  Either way, we know now that Batman: Arkham Knight will be out in a little more than a month, unless something goes array, and that will be worth the wait. 


    Now, moving on to E3,  and my personal predictions on what will be coming forward, going into this yewr's Electronic Entertainment Expo. Normally I'm coy when I say I'm good at making industry predictions, because well, I've been playing games since I was able to crawl. People are so fascinated that infants play on tablets before they can walk, I was literally playing with an old NES controller before I could crawl, let-alone talk. I'm being a bit sardonic, but it's not difficult to predict certain aspects of the industry, or at least make a very well-rounded educated guess without being right a good portion of the time. The Electronic Entertainment Expo has become the Shangri-La for those of us who care about what comes next, not what comes next week. We know technology explodes the second it's inception, and two weeks behind once it's released on the market. So we always desire to see just how far a system can be pushed, what hardware and software limits there really are, and seeing even those limits pushed beyond by developers who should be seen as the great architects of our time. 
    E3 has but weeks away from the amassing of all gamer gurus, and tech experts to be unleashed upon California, and it will be interning to watch the chaos unfold from live streams and first person perspectives of the actual attendees themselves from my tablet. I remember the first time I watched E3, they had announced the Nintendo Revolution and the Playstation 3, and I was left in this euphoric state that made me excited to be a gamer. The future looked amazing, and the PS3 looked ridiculously beautiful. Being a boy who was amazed by seeing an 8-bit Mario jumping on goombas, and saving the princess, I was shocked to see what the barriers being pushed by technology were back in 2004-05. Still, even the playstwtion 4 and Xbox One will eventually look archaic to gamers of the future, I think the love of E3 never left me, even as an adult. 
    I've always wanted to attend E3, it's why I've always pushed myself to be in the business, and being thwt my talents weren't ever going to be up to par of those who could make even IOS games, I knew I'd have to relinquish the thoughts of being a developer, and try to make my way in as a gaming journalist. My talents were alway writing, despite how flawed my work may seem on this particular blog. But it's the staple of this blog, ever since the first post.
    Most of what people expect to happen at E3 this year (starting June 5th I believe) is a whole host of new IPs, and a ton of game content to really get the jowls wet over getting the new systems. Despite what some may tell you, thre aren't a lot of well-received titles on the current game consoles since their releases, but this year has been a slight change in the less-than-monumental reception of titles. The newest piece of information that seemed to be not much of a shocker, but a welcome commencement is in the form of a PC press conference. Bethesda will have not only their own booth, but a private press conference to, what most assume, and what has been unofficially leaked, show off the first actual look at Fallout 4, and I too believe it will be actual gameplay, not just a teaser trailer, lie, the so-called teaser leaked earlier in the year. I'm also certain we will see plenty of the obvious: Mirror's Edge 2 gameplay, but I think EA is going to mainly focus on their sports juggernaut, which is quite frankly boring, even for sports fans, as they never show you anything legitimately new until you she'll out $60 for a rehash of last year's game. I'd like to see EA give us a bit of background on the actual story of Miirror's Edge 3, as I liked the subtle style of the first game,mid hate to see it be turned into some big, over-the-top story, which happens to so many avant-garde games' sequels. The gameplay from last year's E3 does look quality, so I would love to see if any improvement have been made for the potential Q4 release. 
      Next, I'd like to see some new IPs to replace a lot of the old ones going out. I still think a Green Arrow game is possible to replace the Bstman series, given the obvious fanfare to the television show, and the upcoming ing franchise movie. I know Green Lantern is going to be rebooted, and we are going to try our best to forget Ryan Reynolds even exists.  So I think WB is going to take the opportunity to make a Green Arrow game, and I know this is overreaching, but it makes sense to have a character thwt is similar to batman in many ways, but more fierce in tactics, and who can have a villain list of the same caliber as the Caped Crusader. This game may be teased, or it may even be given a free light,mbut I can see it happening if not this E3,  perhaps next. 
     Another thing I'd like to see, and I know it's not the popular position to have, but I'd like to see less of this focus on casual games, and even smaller titles that are DLC, and a focus on AAA titles. I'm sorry, but I didn't spend over four hundred dollars to play 2D platformers on my Playstation 4. I know graphics don't always matter, and I know games are for fun, and substance should be key, especially gameplay, which has been literally cut to nudging a controller forward, but I'd like to see less mobile games, and more focus on titles that fit the core gaming systems. Granted, I actually like some mobiles, and if they could evolve off the likes of MK X, and even grow to rival consoles, then I'd be for more coverage of them. I love that two people in a garage can now have their game shared on the biggest platforms, I find that idea a very amazing symbiosis between major companies, and little guys trying to grow, but really, I want fully-developed, deep-seeded games! 
     Next, I predict that Microsoft will tease the Oculus Rift's capabilities, as V.R. And A.R. are expected to be the future, even though it's been the futur since I was still in diapers. Still, this may be the opportunity to get some legitmate IPs, but something tells me that this (and Project Morpheus) may not be seen until CES, in the sense of testing via an audience.  Virtual reality seems fun, and many games will most likely have it as a choice, but it is a fad, and unless it fully immerses, while keeping the story from faltering because of the medium, I only see it being something to show off for five minutes, until you're back to that big television screen you blew last month's rent on for that lovely 4K. 
     So the games,what exactly do I want to see? I'm an older gamer, up there pushing that minor demographics in their late twenties-early thirties, but I do love to see new IP if it works out, and is written well.  I was excited about the rumors circling about a possible Medieval revamp, but finding out it was fan made kinda let my hopes down. One game I would love to see remade is Ecco the Dolphin, because I really miss puzzlers that have a strong story behind them. Sega isn't even going to be having booth at E3, so this is obviously a longer shot than seeing a new Dreamcast in 2017. I'd also like to see a sequel to Dishonored. I wasn't a huge fan of the original game, and I get it was supposed to be steampunk, but it really didn't read steampunk to me as much as it did cartoon. Still, it was a fun game, and it was at least attempting to be original. 
    For Sony, Naughty Dog has become a goldmine. This company has been there since day 1, is a strong component to the SCEA, and is part of some of the biggest franchises of my generation.  Uncharted is ending very soon, and with The Last of Us being another big-time game franchise that has room to grow, I see the possibility of a new IP more apt to happen at this year's E3, for release sometime in the next year, year-and-a-half. I will also predict that the obvious will happens and The Last of Us will either get a sequel, or a Vita port, although I think that happened already. 
    Twisted Metal: can it survive in a world of GTA? The last game was met with more controversy than any other in the series' twenty-year history. That's right, this year Twisted Metal turns twenty, and it is a whole new world since then, and that in-turn has many skeptics wondering if a new title will make the cut. I cannot assure that a new game is in the work, but I would love, love, love to see a reboot of the second game, or even a sequel to the Twisted Metal: Black series. Hell, I'd even laugh to see a DLC sequel in the wonderfully comedic Small Brawl style. This won't happen, Jaffe has in many ways, moved on to greener pastures with the God of War series. Still, putting hundreds of hours into mastering the car combat concept, I wouldn't mind given a new Twisted Metal game another chance. 
    Did I hear someone say: "Gameplay of Star Wars: Battlefront"? Yeah, I'm not sure that's a prediction, more as a shoe-in, but what about the Last Guardian? Or am I just pissing everyone off for saying that? I kid, because we've now moved on to bigger, and better things, right? 
    E3 will most likely show off a new Mass Effect title, although I'm not quite sure even I'd be interested in seeing that, but hey, sequels are always going to usher in more OMGs than some scary looking IP. Although I'd also like to see a sequel for Alien: Isolation, and I believe it would be a legitimately good game, and a contender against the grain of other titles, it may be very, very early for even some concept art at the expo.
     So we talked about Sony, we talked about Microsoft (hah! Just kidding, we don't care about Microsoft hee at the Malacast Editorial!) and we talked about EA, and the fact that Dead Space 4 is probably not going to happen....I'm still waiting on Posession myself, you know, that game when you're some zombie experiment, and you create other zombies? Yeah that game teased before even the Ps3 and XBOne were even released! But want about the Assassin's Creed machine? I mean Ubisoft? You know, if someone didn't post maybe once every three years some short clip of Ghost Recon, or a picture of Rayman, I'd swear Ubisoft only knew one thing: Assassin's Creed. Personally,mi hate these games, I find them overrated, and quite frankly, they are the Nickleback of gaming! Yes! I said what a billion online trolls never have the courage to say! With that being said, I really hated Watchdogs, and I find that political correctness is the only reason Ubisoft even have a damn press conference over other, and let's be real here, more deserving publishers out there. Even Square Enix is more deserving of a whole press conference, and they barely make one game series! Still, I must admit, the tenacity behind Ubisoft is proof of a good work ethic that many big-time publishers could learn from, and alas, why I must make these predictions for Ubisoft, even though it is more like stating the obvious.
      Okay, so Assassin's Creed by now has already been leaked, and is most likely taking place in Victorian England. I don't give two shits personally, but hey, the market proves I'm wrong,and you guys love playing this game. Why? It's the same as those who play Dragonball games, they just won't stop, and the same with Dynasty Warriors....you people are sick!  As I digress, I have to mention yet again,mthwt Assassin's Creed will most definitely be out in November, and every November after that until the end of time. Ubisoft claims to have other games, but nobody I know has ever played them, and I'm sure you haven't, unless you're some obsessed psychopath with francophillia, haven't played them either. 
      So Ubisoft. May do a sequel eventually to the likes of Watchdogs, but seeing as how poorly received it was, they might just stick to Ghost Recon, which is the French Call of Duty, and of course Rayman, which was always a stupid platformer that most people only played ironically as babies, and sparked the current hipster movement. Gag me, please. 
       Oh yeah! Rockstar games! The biggest video game company in the world, the one all of you wish to work for, but not even on the same level as these code monkeys. I know GTA VI (CE?) is years away, and yes Rockstar, I just gave you a lovely little bit of marketing genius right there for your Vice City reboot that we all know is coming. Still, it's never early to predict what Rockstar will be showing off at this year's convention.  Rockstar hasn't had a serious contender for it's GTA series yet, except Manhunt, and earlier, Midnight Club. Rockstar is a company that I am sure wants to expand it's audience well past the masses who line up to play the relatively moderate, but always revolutionary titles that make up the GTA series, but even I found them growing staler, and less sophisticated even as early as right after GTA III.
    Still, the series is white hot, and Rockstar is full of intelligent, talented people, so what else can they show off to cash in on you guys out there? I doubt a Manhunt 3 is even a thought in their kinds, as the second game was forced into such heavy censoring, it held little weight without the excessive ogre, and even games like Mortal Kombwt rivaled that gore, and surpassed it tenfold. Still, do we see another IP, or older franchise stepping up to join the Rockstar family? My hopeful side says absolutely, but my realist, predictive side says that Rockstar isn't going to waste valuable effort to make another game thwt will never reach the margins of GTA, so they will focus all their energy on the obvious Vice City reboot, because let's face it, unless they redo the sixties version of the original games in either London, or someplace else in Europe, which seems too extreme a risk for them to take, prepare yourself for driving around the Florida Keys, and portions of Miami and Kissimmee even by the year 2018. Okay, 2019 at the very latest. 
     My final predictions are as such: E3 2015 will be game-packed, and it will focus on a ton of IP release that will be practically available for download just hours after the show closes up, and the demos go out to fill the limited space on your already cluttered hard-drives, and then  you'll be wondering how you ever lived without high-speed internet. To me, that is incredible how you will go from just one click to download something just previewed live on a computer/television/tablet/phone screen, to right onto your new system. 
    As I just said, there will be a ton of games, and many new peripherals to replace the ones you already have, and "make them updated" but I'm also certain that the new games previewed will not be nearly as surprising as in past years. Personally, the internet, and the 24 hour news cycle has made it nearly impossible for the industry to keep a good secret. Every louse in the tabloid game journalism industry is  always doing their best to ske sure they have the story before anyone else, and it really does screw up those of us who get ally miss hearing in a simultaneous moment when something is officially announced. 
     Finally, I believe in the deepest chambers my heart of hearts that we will hear about some new Tom Clancy title, maybe even a Splinter Cell remake for the newer consoles. Why? Because the new Rainbow Six looks stupid, and if you really think it's spectacular, then gaming must die, yesterday. I play, but I do believe it's coming. 

  Well I hope you've enjoyed my predictions, because it's pretty obvious to see the innovation these people in the industry have, and it's not a stretch outside the imagination. Still this was, for all-intent-and-purposes for fun, and not meant to be an actual portrayal of the upcoming E3 convention,more the conferences involved. 


Thank you for reading the Malacast Editorial! 

Twitter: @mcasteditorial
E-mail: mcasteditorial@yahoo.com, or my newest account: malacastplays@gmail.com. 

I'll be releasing some upcoming news about the podcast I co-host with Edgar Holves @FunNYFisherman called  EntroPhenom, later this summer. Have a great time, and enjoy E3 this June!